Tags
Creators
Details
1.4.4.0
Compatibility
Changes
1.4.3.5 Added unbreakable locked bricks - same variants as keys Added Keys-Diamond/Lapis/Ruby/Topaz/Emerald/Amethyst/Iron Added Guard Added Archer Guard Added Spawn Eggs for Guard and Archer Guard Added description to Amber Bricks, Iron Reinforced Obsidian, Gold Reinforced Obsidian, Light Obsidian Bricks, Heated Magma, Etched Wood about use Added Loot Tables for Iron Dungeon Added Flame Resistance Augment Added Advanced Respiration Augment Added Conductive Strike Augment Added Augment Station Added Conductive Effect
Added Black and White Mushroom Caps
Added Tags: forge:augments forge:mushroom_stalks/* black black_glowing blue blue_glowing cyan cyan_glowing green green_glowing purple purple_glowing red red_glowing orange orange_glowing white white_glowing yellow yellow_glowing
Fixed Blast Furnace Recipes Changed False Overworld to always send message on where the portal is. Reordered Creative Tab Changed Benitoite Geode Spawning in Strange Forests Changed Benitoite Geode Outer Layer in Deep Caverns Changed Sphalerite to only spawn if Zinc is allowed to spawn Updated Flame Resistance Augment Fixed Flame Resistance Augment damaging wrong armor Updated Config Generation - Now generates 5 config files, Dimensions/Mobs/Bosses/Structures (and special blocks)/Ores
Added Leaping Augment Made Keys take damage and be destroyed by using on locked bricks Changed Warriors to Iron Tier Knights and Archers Changed drop rate of keys
Removed Trees from Mushroom Forest Added Large Purple/Blue/Cyan/Green Mushrooms to Mushroom Forest
Changed Ancient Forest/Shadeblight/Mushroom Forest Spawn Rate Decreased Spruce Shrubland spawn rate Changed Mushroom Forest Trees Changed Strucures Config
Changed Void World default to false in configs
Changed void Id math
added check before generating void ID
Fixed config Generation when installing SMD for first time
updated configs fixed stone tag
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2BlXDXTC:4fdOg3d4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2BlXDXTC:4fdOg3d4"
}

