Tags
Creators
Details
0.5.92
Compatibility
Required content
Changes
Cosmere and related sub module mods are considered to be in an alpha state! You have been warned :)
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: Temporarily remove tools mod optional dependency, as it is preventing mod file uploads. Will undo when cosmere-tools gets approved on curseforge.
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: [Tools] missed a file somehow oops
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: Merge pull request #94 [Allomancy] Aim improvements for iron and steel
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: [Tools] Initial tools/armor. No metalmind functionality.
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: [Surgebinding] fix gemstone tooltip charge amounts and charge bar
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: Merge pull request #96 from leafreynolds/feature/1.19.x/CoinPouch_IronPullFixes Coin Pouch Ironpull Fixes
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: Merge pull request #98 from leeislate/1.19.x Update fruit_of_patji.png
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: Update fruit_of_patji.png
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: [Aviar] move fruit to generic wandering trader trades
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: [Sandmastery] Fixed overmastery only working once, made a boo boo with the overmastery UUID tracker
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: [Feruchemy] fix feru brass fire-aspect and self immolation to be different tap levels
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: [Feruchemy] fix feru brass fire-aspect and self immolation to be different tap levels
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: [Allomancy] Iron Pull pulls item entities/coin projectiles directly into coin pouch
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: [Allomancy] coin pouch allows non-cosmere metal nuggets
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: [Allomancy] coin pouch entry for the patchouli guide book
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: Merge remote-tracking branch 'origin/1.19.x' into feature/1.19.x/IronSteelAimImprovements
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: [Allomancy] Added dynamic tolerance to aim assist so that the radius changes in relation to distance.
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: [Allomancy] Fixed a bug with cluster targeting where all metal blocks would be highlighted.
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: [Allomancy] Distance dims iron and steel lines.
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: [Allomancy] Cleanup after aim improvements.
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: [Allomancy] Added highlights for iron/steel targeting.
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: [Allomancy] Iron/steel aim improvements, inaccuracy tolerance.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ohwrIsCO:ATO6itwh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ohwrIsCO:ATO6itwh"
}











