All versions
0.9.6
Release
Survival+ 1.21.93 days ago 3
Compatibility
Minecraft: Java Edition
1.21.9–1.21.10
Platform
Data Pack
Changes
- Added a new Melee Protection enchantment
- resists melee attacks from mobs and players
- more effective than protection
- max of 5 levels
- Updated Fire Protection
- (I totally forgot that fire protection is now the only way to resist fire damage, whoops)
- max of 5 levels now
- way more effective
- updated burn time per level calculations
- Updated some particle commands to get the block for the particle
- Updated the trade hat to close the interface upon granting the effect if you didn't have it
- this updates the discount by closing the trading interface
- Updated the burst pillager to be a hardmode enemy and its spawn rate calculations
- Wandering Traders now buy chorus fruit in hardmode at a varying price
- Fixed cold feet predicate not working for traps
- Fixed bounce arrows
- Greatly optimized bounce arrows
- Fixed null damage not bypassing armor
- Fixed and optimized on hit effects when blocking with a non feint shield
- Blocking attacks now also resets the combat timer
- Optimized on hit effect shields
- Reduced permanent damage up from eating a bold berry to +10% (50%)
- Replaced the
merchantteam withno_collision - Fixed player mobs after changing their tags
- also optimized a lot of their movement
- they can swim forward now
- they can jump forward when trying to crit you
- fixed player2 not having
CanPickupLootproperly - added exclusion check for a less aggro range effect
- increased follow range
- Rejoining the game now resets the afk timer
- Optimized some more stuff to be on respawn and join
- Optimized sanity being set
- Added
Sanitytip and how to stay sane - Updated
Insomniatip to beParanoia - Fixed blood bone passive effects not getting removed during blood moon if you didn't have the trinket in your inventory
- Optimized passive blood moon effects being applied to players
- Moved some tips around
- Fixed some tips and advancements not being triggered
- Updated pure herb to always be edible and remove levitation and glowing
- Optimized trinket traders base trades item names
- Fixed Grave Tome missing glint on trade
- Enderman can now aggro in hordes by copying nearby endermen aggro
- there's some extra range detection so there's no indefinite chain reaction in The End
- Fixed pumpkins pulled off of you by enderman to now have 1 durability
- Optimized a lot of stuff that triggers every second
- Added hardcore mode detection
- for whoever wants to actually play survival+ in maso mode
- displays stats upon death like another certain displayer
- Optimized hallucination head particles
- Updated/optimized fast creeper tip to trigger similar to merchants
- Fixed clipping in backrooms with a ghost potion not spreading you randomly
- Added player smite to damage exclusion list
- Respawning now resets the combat timer
- Optimized trade hat being referenced
- Updated villagers to have more defense
- Fixed dummys being stuck indefinitely in the void if pushed via lava and dismantled
some more massive reworks for spoiler things
Spoiler
- Added a reminder message upon rejoining to make your pick if you have a Titan choice pending
- Added a message upon rejoining telling you which curse you have selected
- and a reminder on how to remove your curse
- Updated Item guard to have items gravitate toward players after dying
- Updated More Experience to make xp orbs gravitate faster
- Fixed sometimes mobs being named
Capture Bagafter being deployed - Overhauled most curses
- Updated Glass Cannon curse
- now +200% damage
- removed defense down
- negates defensive effects (absorption and resistance)
- Updated Instakill
- 10% chance to instakill
- 10% chance to lose 10 hp upon taking damage
- updated/optimized hitting any mob to kill them
- Increased damage scaling of Unscabbard to +150%
- Updated Monster Skin
- fixed attributes not being removed in certain calls
- fixed sleeping only counting if fully asleep
- having insomnia now greatly increases your stats
- getting hit by a phantom removes your stat downs from sleeping
- adjusted/optimized stat changes
- innately gain blood moon effects
- Updated Shadow Friends description to include the info:
the shadow deals more damage the less sanity you have- fixed the shadow follower not dealing damage
- greatly optimized the shadow follower
- added a hallucination head to the shadow on the ground (cute)
- Added 2 new curses
- Revenge
- taking damage grants +100% damage for your next attack
- lose 2 more hp per hit
- Hit Streak
- dealing damage without getting hit stacks damage and attack speed up to 10 times
- -50% base damage and attack speed
- taking damage resets the streak and stat stack
- negate defensive effects
- max of +200% damage and +100% attack speed
- a streak of 2 is base stats
- Organized titan abilities and curses
- Optimized curses being applied akin to the other titan ability stuff
- Added page check for curse book
- Fixed curse book to be useable upon opening it
- Added underlines to some text with hover text
- Updated some checks for if a titan ability is active
- Added functions on rejoin and death to remove inactive Titan effects
- Optimized gamemode switching for entering adventure mode dimensions
- Removed some stats from displays if player does not have at least 1 NG+
- Added reminder for players rejoining a world in the NG+ state to check advancements tip on how to move player data
- Disabled force spectating players for being in the NG+ state


