
Sword4000: HungerGames
Sword4000: HungerGames is a 1.8-1.21.11 professional-grade server plugin designed to recreate the high-stakes, action-packed custom Hunger Games events exactually like the Hungergames made by Sword4000. Built using a clean, multi-module abstraction.
Compatibility
Minecraft: Java Edition
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⚔️ Project Overview: Sword4000: HungerGames is a high-performance event plugin built for tournament networks and game shows. It automates the entire match lifecycle from pre-game player freezing to active match survival and post-game auto-resets. Operating in duel modes, it supports an opt-in Arena Mode with state restoration or a dedicated Non-Arena Mode that auto-enrolls all online players. It features full lobby auto-start mechanics based on custom minimum player counts to make hosting flawless.
🗺️ Borders & Restoration: Take full control of your map environment. The plugin features customizable world border schedules per world, allowing you to define precise shrink stages, center coordinates, sizes, durations, and post-shrink delays. It also includes an optional backup system to instantly reset your maps between games. Admins can save safe map states using /worldsave and trigger automated or manual map rollbacks with /worldload, keeping your server ready for the next round instantly.
👥 Teams & Spectator Systems: Manage your tribute rosters with a robust built-in squads framework. Players can easily utilize core team management systems to invite allies, accept requests, kick members, use private team chat channels, and toggle teammate glowing outlines through walls using ProtocolLib. Additionally, the plugin handles matchmaking casualties natively, automatically shifting defeated tributes into a secure spectator mode, which also accommodates late-joining players looking to watch in real time.
📦 Loot & Configuration: Fine-tune your economy and survival balance with detailed, multi-tier loot control. You can configure separate, highly customizable loot tables for natural map chest placements and live coordinate-broadcasted supply drops. Everything is easily managed through an organized workspace file directory, including config.yml for timers and boundaries, lang.yml for localized messages, and specific files for custom sound enums, tribute spawn points, and chest refill rates.
🔌 Specifications & Commands: Built natively for Paper, Bukkit and Spigot 1.8-1.21.11, this plugin dynamically auto-detects server APIs at runtime for zero-configuration version switching. It provides deep integration for ProtocolLib and PlaceholderAPI for custom scoreboards and HUDs. Admins and players can control the entire simulation using streamlined main command arguments via /sword400, or take advantage of official, easy-to-use shorthand aliases including /hg and /sword.
📜 Command Framework: The plugin features a streamlined command layout. Administrators and participants can use the core command engine via /sword400, or take advantage of official shorthand aliases like /hg and /sword. Players can check match states with /sword400 status or browse functions with /sword400 help. Match setups are forced instantly using administrative args like /sword400 start and /sword400 stop, which completely automates the survival event loop from beginning to end.

