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1.2.0
Compatibility
Changes
D E V L O G:
STAR WARS: Project The Force {SWPTF}
Version: Alpha 1.2.0
№ 1
Well, this is the first dev log, so I'll tell you in general what the mod adds)
1. W H A T _ I S _ T H I S?
This is a mod for the SW universe, global plans for (8 pages of ideas), let's see how long I have enough) At the moment, there is telekinesis and custom lightsabers in development.
2. F U T U R E _ O F _ T H E _ P R O J E C T
The mod does not have dependencies (libraries) yet, but I think this will change soon, at least GeckoLib, PlayerAnimator will definitely be used
3. C O M M A N D S:
And now, closer to the point, there are many command in mod, both simply used in the work of mod and the content command.:
/uuid
- outputs the UUID of the entity that the player is looking at (uses ray tracing (this does not mean that you need a cool graphics card, etc.))
/SelectedItemSlot
- Writes a number(int) to the chat indicating the slot that the player is currently using
/SelectNOW
- the same thing, just one of the ones I use to save the past slot
/swptfdatablock
- outputs all NBT block entities, in XYZ
/forceuser </entity>/ </true/false>/
- whether the player has the power
/forcechoose </entity>/ </jedi/sith/gray_jedi>/
- choosing the light/dark side/something between These types are called the grey Jedi
/chengemanaforce </entity>/ </0-100>/
- mana quantity selection.
/offlinechenge
- turning off/enabling telekinesis with a command
P.S: </"text">/
- this is the command selector.
4. T H E _ R E S T _ O F _ T H E _ C H I P S:
- Design of the force by colors
- Use of force (All keys can be changed in 'Settings->Control->Key assignment' in the miscellaneous tab, you can find telekinesis):
Press 'R'
- To manipulate blocks, you need to:
Hold 'SHIFT' + Press 'R'
- If you / you are attacked by a mob, mana will not be replenished, and will start only if you move away from the mob by 10 blocks / kill and wait for some time
- If you stop using force, a cd of 100(5 seconds) ticks will appear.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FV6vWrMD:ro0RWF3g"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FV6vWrMD:ro0RWF3g"
}

