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Licensed GPL-3.0-only
Published last month
Updated 16 hours ago
All versions
0.1.4
Release
[TaCZ/SBW] Combined Arms 0.1.4last week 1,820
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Required content
Changes
Compatibilities
With this mod installed...
- Friendly PMC soldiers will automatically run and revive a downed player automatically
- PMCs go down instead of dying outright, revivable by either a player or a squad medic.
- A unit committed to manning mortar no longer resets the order by exiting the world.
- Enhanced Falling Trees Compat: Ground vehicles in dense forests may now path over trees cutting them down at the cost of a minimal vehicle damage.
- Technical patches for Komodo Renderer Accelerator
Aircraft Overhaul
Still W.I.P. but greatly improved
- Planes now fly proper curved Dubin flight paths for takeoff and landing instead of crude hops
- Fixed emergency landing and landing gear timing
Vehicle Movement
- Vehicles now actively steer around each other instead of piling up or shoving through with an advanced collision-avoidance system.
- Fixed vehicles visibly rocking back and forth when boxed.
Invasion Mode
- Team ownership is now explicit
- Capture point and team bases UI updated
- Capture points now show up in Xaero's Map.
Other
- Added Lock Item; prevents RU/US infantry to scavenge tanks.
- Vehicles now stop when being repaired and Engineers are sped up to catch up.
- Fixed runway strips disappearing from the map/registry just from walking far enough away for their chunk to unload, they now only drop on an actual break.
- Infantry can no longer shoot straight through a vehicle as if it weren't there
- Escort/formation helicopters following a commander who's also flying now match that helicopter's altitude, instead of hovering at a fixed height above the ground.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F5gjlN5D:1ssryHal"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F5gjlN5D:1ssryHal"
}![[TaCZ/SBW] Combined Arms](https://cdn.modrinth.com/data/F5gjlN5D/0b60873bac30a5c9bc86dc28184a4ce0d721e387_96.webp)





