1.0.3
Compatibility
Changes
π Changelog / Π‘ΠΏΠΈΡΠΎΠΊ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΉ π¬π§ English π« Mod Compatibility
Point Blank: Added full integration for Point Blank firearms (aiming, recoil handling, 3rd-person positioning, and hitscan bullet raytracing on custom stances).
Peak Stamina: Added stamina consumption for sliding, going prone, and standing up (configurable with exhaustion lockouts).
ParCool: Improved animation and movement priority synchronization to eliminate animation conflicts.
π Tactical Leaning Enhancements
Auto-Lean near Obstacles: Added optional auto-leaning around corners and cover with configurable detection distance.
Aim-Required Leaning: Added setting to allow leaning only while aiming down sights (ADS / Right Click).
Toggle / Hold Modes: Added configurable input modes (HOLD vs TOGGLE) for leaning, crouching, and prone.
π 1-Block Clearance & Movement Mechanics
1-Block Sliding: Seamlessly slide into and through 1-block gaps, under slabs, and beneath open/closed trapdoors.
1-Block Crawling & Obstruction Check: Improved prone crawling into tight 1-block spaces; automatically prevents standing up when obstructed by ceilings or blocks above.
Sliding Mechanics: Added customizable slide momentum, inertia settings, and surface sliding sound effects.
π οΈ Animation & Visual Fixes
Third-Person Head & Body Rotation: Fixed player model torso and head rotation synchronization while crawling and sliding.
Offhand & Hand Positioning: Fixed left-hand positioning and offhand weapon attachment angles during movement transitions.
Custom Walk & Stance Animations: Refined transition interpolation between standing, crouching, sliding, and crawling.
π·πΊ Π ΡΡΡΠΊΠΈΠΉ π« Π‘ΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΠΎΡΡΡ Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ
Point Blank: ΠΠΎΠ±Π°Π²Π»Π΅Π½Π° ΠΏΠΎΠ»Π½Π°Ρ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° ΠΎΡΡΠΆΠΈΡ Point Blank (ΠΏΡΠΈΡΠ΅Π»ΠΈΠ²Π°Π½ΠΈΠ΅, ΠΎΡΠ΄Π°ΡΠ°, ΡΠ΅Π½Π΄Π΅Ρ Π² 3-ΠΌ Π»ΠΈΡΠ΅ ΠΈ ΡΠΎΡΠ½ΡΠΉ Ρ
ΠΈΡΡΠΊΠ°Π½ ΠΏΡΠ»Ρ ΠΏΠΎ Π½ΠΎΠ²ΡΠΌ ΠΏΠΎΠ·Π°ΠΌ).
Peak Stamina: ΠΠΎΠ±Π°Π²Π»Π΅Π½ ΡΠ°ΡΡ
ΠΎΠ΄ Π²ΡΠ½ΠΎΡΠ»ΠΈΠ²ΠΎΡΡΠΈ Π½Π° ΠΏΠΎΠ΄ΠΊΠ°ΡΡ, ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄ Π² ΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π»ΡΠΆΠ° ΠΈ Π²ΡΡΠ°Π²Π°Π½ΠΈΠ΅ (Ρ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°Π΅ΠΌΡΠΌ ΡΠ°ΡΡ
ΠΎΠ΄ΠΎΠΌ ΠΈ Π±Π»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠΎΠΉ ΠΏΡΠΈ ΠΈΡΡΠΎΡΠ΅Π½ΠΈΠΈ).
ParCool: Π£Π»ΡΡΡΠ΅Π½Π° ΡΠΈΠ½Ρ
ΡΠΎΠ½ΠΈΠ·Π°ΡΠΈΡ ΠΏΡΠΈΠΎΡΠΈΡΠ΅ΡΠΎΠ² Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠΉ ΠΈ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΉ Π΄Π»Ρ ΠΈΡΠΊΠ»ΡΡΠ΅Π½ΠΈΡ ΠΊΠΎΠ½ΡΠ»ΠΈΠΊΡΠΎΠ² Ρ ΠΌΠΎΠ΄ΠΎΠΌ Π½Π° ΠΏΠ°ΡΠΊΡΡ.
π Π£Π»ΡΡΡΠ΅Π½ΠΈΡ Π½Π°ΠΊΠ»ΠΎΠ½ΠΎΠ²
ΠΠ²ΡΠΎ-Π½Π°ΠΊΠ»ΠΎΠ½ Ρ ΡΠΊΡΡΡΠΈΠΉ (Auto-Lean): ΠΠΎΠ±Π°Π²Π»Π΅Π½ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠΉ Π½Π°ΠΊΠ»ΠΎΠ½ ΠΈΠ·-Π·Π° ΡΠ³Π»Π° ΠΏΡΠΈ ΠΏΡΠΈΠ±Π»ΠΈΠΆΠ΅Π½ΠΈΠΈ ΠΊ ΠΏΡΠ΅ΠΏΡΡΡΡΠ²ΠΈΡ Ρ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°Π΅ΠΌΠΎΠΉ Π΄ΠΈΡΡΠ°Π½ΡΠΈΠ΅ΠΉ.
ΠΠ°ΠΊΠ»ΠΎΠ½ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΈ ΠΏΡΠΈΡΠ΅Π»ΠΈΠ²Π°Π½ΠΈΠΈ: ΠΠΎΠ±Π°Π²Π»Π΅Π½Π° ΠΎΠΏΡΠΈΡ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ Π½Π°ΠΊΠ»ΠΎΠ½ΠΎΠ² ΠΈΡΠΊΠ»ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎ ΠΏΡΠΈ ΡΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠΈ ΠΏΡΠΈΡΠ΅Π»Π° (ΠΠΠ / ADS).
Π Π΅ΠΆΠΈΠΌΡ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ: ΠΠΎΠ±Π°Π²Π»Π΅Π½ Π²ΡΠ±ΠΎΡ ΠΌΠ΅ΠΆΠ΄Ρ ΡΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅ΠΌ (HOLD) ΠΈ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ΠΌ (TOGGLE) Π΄Π»Ρ Π½Π°ΠΊΠ»ΠΎΠ½ΠΎΠ², ΠΏΡΠΈΡΠ΅Π΄Π° ΠΈ prone.
π ΠΠΎΠ΄ΠΊΠ°ΡΡ ΠΈ Π»Π°Π·Π°Π½ΠΈΠ΅ Π² 1 Π±Π»ΠΎΠΊ
ΠΠΎΠ΄ΠΊΠ°Ρ Π² 1 Π±Π»ΠΎΠΊ: ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ Π·Π°ΡΠΊΠΎΠ»ΡΠ·ΠΈΡΡ Π² ΠΏΡΠΎΡΠΌΡ Π²ΡΡΠΎΡΠΎΠΉ Π² 1 Π±Π»ΠΎΠΊ, ΠΏΠΎΠ΄ ΠΏΠΎΠ»ΡΠ±Π»ΠΎΠΊΠΈ ΠΈ Π»ΡΠΊΠΈ Π½Π° ΠΏΠΎΠ»Π½ΠΎΠΉ ΡΠΊΠΎΡΠΎΡΡΠΈ.
ΠΠΎΠ»Π·Π°Π½ΠΈΠ΅ Π² 1 Π±Π»ΠΎΠΊ ΠΈ ΠΏΡΠΎΠ²Π΅ΡΠΊΠ° ΠΏΡΠ΅ΠΏΡΡΡΡΠ²ΠΈΠΉ: Π£Π»ΡΡΡΠ΅Π½ΠΎ ΠΏΡΠΎΠ»Π΅Π·Π°Π½ΠΈΠ΅ Π² ΡΠ·ΠΊΠΈΠ΅ 1-Π±Π»ΠΎΡΠ½ΡΠ΅ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π°; ΡΠΈΡΡΠ΅ΠΌΠ° ΠΏΡΠ΅Π΄ΠΎΡΠ²ΡΠ°ΡΠ°Π΅Ρ ΡΠ»ΡΡΠ°ΠΉΠ½ΠΎΠ΅ Π²ΡΡΠ°Π²Π°Π½ΠΈΠ΅, Π΅ΡΠ»ΠΈ ΡΠ²Π΅ΡΡ
Ρ Π΅ΡΡΡ Π±Π»ΠΎΠΊΠΈ ΠΈΠ»ΠΈ ΠΏΠΎΡΠΎΠ»ΠΎΠΊ.
ΠΠ΅Ρ
Π°Π½ΠΈΠΊΠ° ΠΏΠΎΠ΄ΠΊΠ°ΡΠ°: ΠΠ°ΡΡΡΠ°ΠΈΠ²Π°Π΅ΠΌΡΠΉ ΠΈΠΌΠΏΡΠ»ΡΡ, ΠΈΠ½Π΅ΡΡΠΈΡ, ΠΏΠΎΠ²Π΅Π΄Π΅Π½ΠΈΠ΅ ΠΏΡΠΈ ΠΎΡΠΏΡΡΠΊΠ°Π½ΠΈΠΈ ΠΊΠ»Π°Π²ΠΈΡΠΈ ΠΈ Π·Π²ΡΠΊΠΈ ΡΠΊΠΎΠ»ΡΠΆΠ΅Π½ΠΈΡ ΠΏΠΎ ΠΏΠΎΠ²Π΅ΡΡ
Π½ΠΎΡΡΠΈ.
π οΈ Π€ΠΈΠΊΡΡ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΉ ΠΈ Π²ΠΈΠ·ΡΠ°Π»Π°
ΠΠΎΠ²ΠΎΡΠΎΡ Π³ΠΎΠ»ΠΎΠ²Ρ ΠΈ ΡΠ΅Π»Π° ΠΎΡ 3-Π³ΠΎ Π»ΠΈΡΠ°: ΠΡΠΏΡΠ°Π²Π»Π΅Π½Π° ΡΠΈΠ½Ρ
ΡΠΎΠ½ΠΈΠ·Π°ΡΠΈΡ ΠΏΠΎΠ²ΠΎΡΠΎΡΠ° Π³ΠΎΠ»ΠΎΠ²Ρ ΠΈ Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΡΡΠ»ΠΎΠ²ΠΈΡΠ° Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΏΠΎΠ»Π·Π°Π½ΠΈΡ ΠΈ ΠΏΠΎΠ΄ΠΊΠ°ΡΠΎΠ².
ΠΠΎΠ·ΠΈΡΠΈΡ Π»Π΅Π²ΠΎΠΉ ΡΡΠΊΠΈ ΠΈ ΠΎΡΡΠΆΠΈΡ: ΠΡΠΏΡΠ°Π²Π»Π΅Π½Ρ Π±Π°Π³ΠΈ Ρ Π½Π΅ΠΊΠΎΡΡΠ΅ΠΊΡΠ½ΡΠΌ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ΠΌ Π»Π΅Π²ΠΎΠΉ ΡΡΠΊΠΈ ΠΈ ΠΎΡΡΠΆΠΈΡ Π²ΠΎ Π²ΡΠΎΡΠΎΠΉ ΡΡΠΊΠ΅ (offhand) ΠΏΡΠΈ ΡΠΌΠ΅Π½Π΅ ΠΏΠΎΠ·.
ΠΠ»Π°Π²Π½ΠΎΡΡΡ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΉ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ: ΠΠΎΡΠ°Π±ΠΎΡΠ°Π½Ρ ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄Ρ ΠΌΠ΅ΠΆΠ΄Ρ Ρ
ΠΎΠ΄ΡΠ±ΠΎΠΉ, ΠΏΡΠΈΡΠ΅Π΄ΠΎΠΌ, ΡΠΊΠΎΠ»ΡΠΆΠ΅Π½ΠΈΠ΅ΠΌ ΠΈ ΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ΠΌ Π»ΡΠΆΠ°.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:w5ZTf3Qw:PFaQFYaX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:w5ZTf3Qw:PFaQFYaX"
}![[TACZ] Lean & Crawl](https://cdn.modrinth.com/data/w5ZTf3Qw/71391a78c3acdae10062d6d5335f2ca09b09791a_96.webp)

