All versions
2.1.0
Release
[TACZ] NPCs 2.1.06 days ago 1,970
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
- Adds a config for spawning npcs in structures @ npc_structures.json
- Adds an
equipmentfield to npc loadouts allowing for one loot table to define an entire loadout, plus allowing for configuration of loot drop chances. - npc templates now autocomplete when running /summon tacznpcs:npc
- default configs are now 100% survival friendly, npcs will spawn in Pillager Outposts, Mansions and all Village types by default, with appropriate loadouts per structure.
- default loadouts now have compatibility with TACZ Durability
- more than one skin can now be applied to loadouts
- config names changed to tacznpcs_*, deleting previous configs is not required for the update to function
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:A3oZ8vhW:Nvq2rJvB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:A3oZ8vhW:Nvq2rJvB"
}![[TACZ] NPCs](https://cdn.modrinth.com/data/A3oZ8vhW/15cec5728ce3aa8fe142f0ea0f913b30cb17c98e_96.webp)


