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1.0.2+
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🔧 ** [TaCZ] Tactical Breaching 1.0.2+ Released!**
NOTE! 1.21.1 UPDATE HAVE BEEN DELAYED.
Changes: 1 - MagazineReload is no longer required. ( delete config for reset ) 2 - Fixed: Tactical magazine having no crafting recipe. 3 - When the magazine is empty, you can put any TaCZ ammo item in it. 4 - Added: compatibility with sodium. 5 - Improved bulletHole & bloodEffects with more physics.
🔗 CurseForge: https://www.curseforge.com/minecraft/mc-mods/tacz-tactical-breaching 🔗 Modrinth: https://modrinth.com/mod/tacz-tactical-breaching
Thanks for the support! ❤️
Disclaimer: NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CGgARreW:kFZyqjMs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CGgARreW:kFZyqjMs"
}![[TaCZ] Tactical Breaching](https://cdn.modrinth.com/data/CGgARreW/68582128030064f067db527fc4ea3e13c88e7a32.png)

