2.5.0
Compatibility
Changes
Fixed a critical bug: dynamic light from gunshots and bullet tracers no longer stays lit forever after re-entering the world or a chunk reload. It used to get baked into the real world light data and stay glowing at the spot you fired from, even much later. New setting: "Silencer/muzzle brake brightness" — 100% / 50% / Off, in the mod's config screen. Defaults to 100% (unchanged) — turn it down if you want a dimmer flash on suppressed or compensator-equipped guns. Updated compatibility with TaCZ to version 1.1.8-hotfix. Added a log warning when the Starlight mod is installed — it's incompatible with this addon's dynamic lighting (lights won't render, but it won't crash). The warning is localized. Minor code cleanup and build script fixes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XZBT7YTE:V4BcwSCU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XZBT7YTE:V4BcwSCU"
}![TaCZ x Guns Lights Addon [NEW] 2.9.0](https://cdn.modrinth.com/data/XZBT7YTE/0d6a82540ad2dbeff65f27f2a2a26b931b1b3c79_96.webp)

