1.4.2
Compatibility
Required content
Changes
TaCZ More Level 1.4.2
🎉 1.4.2 — Gunfight Expansion & System Overhaul
1.4.2 is a major system update for TaCZ More Level.
This release focuses on improving gun-pack compatibility, enemy combat systems, Boss content, medical systems, and late-game survival gameplay, while also fixing compatibility issues between the upgrade system and certain third-party gun packs in 1.4.1.
🔫 Weapon System
New Automatic Weapon Quality Upgrade System
The mod can now automatically generate four weapon quality tiers for TaCZ gun packs loaded in the current world:
- Improved
- Refined
- Perfect
- Excellent
Different quality tiers provide different:
- Base damage
- Armor penetration
- Combat performance
Improved Third-Party Gun Pack Compatibility
1.4.2 fixes and improves compatibility issues between the weapon upgrade system and third-party TaCZ gun packs.
The system can now scan TaCZ guns loaded in the current world and automatically generate corresponding four-tier weapons and recipes.
Use:
/tacz_morelevel gun_upgrade test
to preview how many weapons can be generated.
Use:
/tacz_morelevel gun_upgrade all
to generate the complete upgraded gun pack.
After generation, you must manually run:
/tacz reload
for the new weapons and recipes to take effect.
If you add or remove third-party gun packs, it is recommended to run:
/tacz_morelevel gun_upgrade clear
Then:
/tacz_morelevel gun_upgrade all
Finally:
/tacz reload
âš Large weapon upgrade packs may generate oversized network packets. For multiplayer servers, it is recommended to install Packet Fixer or XXL Packets on both the client and server.
👹 New Bosses
🦂 Scorpion
A new humanoid gun-wielding elite Boss:
Scorpion
Features:
- Humanoid gun Boss
- Unique combat behavior
- Unique voice lines
- Multiple skins
Scorpion serves as a major elite threat for mid-to-late-game gunfights.
🟢 New Slime Enemy System
Slime Warrior
Added:
Slime Warrior
Features a unique slime-based combat system and is connected to the Slime Serum system.
Slime Commander
Added:
Slime Commander
The high-level Boss of the Slime enemy line.
Features:
- Higher combat difficulty
- Splitting mechanics
- Lineage / family aggro mechanics
- Unique drops
Boss drops include:
- Slime Serum
- Other special materials
Slime Serum is also used in the advanced medical items introduced in 1.4.2.
đź‘‘ Marshal Set Upgrade & Legendary Skill
1.4.2 adds the Marshal Set upgrade system.
After upgrading the Marshal Set, players can unlock its exclusive Legendary Skill:
Legendary Skill
Summon allies to fight alongside you.
The upgraded Marshal Set not only provides enhanced equipment capabilities, but also allows the player to summon combat units to assist them in battle.
đź’‰ New Medical System
1.4.2 officially introduces a new medical and injectable system.
Medical Equipment
Bandage
A basic healing item.
First Aid Kit
Supports channelled healing and also provides regeneration.
Medical Box
An advanced medical item.
Supports channelled healing and provides stronger regeneration.
đź’‰ Hardening Needles
Added three Hardening Needles:
- Junior Hardening Needle
- Medium Hardening Needle
- Advanced Hardening Needle
Corresponding to:
Junior / Medium / Advanced
đź’‰ Comprehensive Immunity Needles
Added:
- Junior Comprehensive Immunity Needle
- Medium Comprehensive Immunity Needle
- Advanced Comprehensive Immunity Needle
Corresponding to:
Junior / Medium / Advanced
đź§Ş New Syringe & Serum Crafting
Added:
Syringe
Hardening Needles
Craft using:
Syringe + Nether Star + Slime Serum
Depending on the amount of Slime Serum:
- 2 → Junior
- 4 → Medium
- 6 → Advanced
Produces the corresponding Hardening Needle.
Comprehensive Immunity Needles
Craft using:
Syringe + Dragon Egg + Slime Serum
Depending on the amount of Slime Serum:
- 2 → Junior
- 4 → Medium
- 6 → Advanced
Produces the corresponding Comprehensive Immunity Needle.
âš” NPC & Combat System
Further improvements have been made to the armed NPC combat system.
Different NPC tiers now match their corresponding:
- Weapon quality
- Armor level
- Combat behavior
- Movement patterns
- Shooting logic
The differences between enemy tiers have also been further expanded.
🎯 NPC Shooting & Melee Fixes
Fixed several legacy issues in the NPC shooting system.
The earlier NPC system contained parameters such as gunMeleeFracFor, which control hip-fire / close-range shooting behavior.
Because shooting intervals were later linked to the difficulty system, some of the original API behavior was unintentionally left incomplete.
This release adjusts the related logic so that:
- Shooting intervals
- Movement intervals
- Melee range
- Hip-fire behavior
work together more consistently.
Also fixed cases where melee attacks were not properly affected by the intended attack interval.
âš™ Configuration Improvements
Further improvements have been made to NPC combat configuration.
Players can now more conveniently adjust:
- NPC movement intervals
- NPC shooting intervals
- Additional combat parameters
The system also leaves room for future enemy damage configuration.
đź—ş World & Exploration
Cross-dimensional gunfight survival content continues to expand.
Players can explore different military facilities, camps, trading locations, and high-risk areas across:
- Overworld
- Nether
- End
Different areas contain different levels of enemies and rewards, providing additional exploration goals for late-game progression.
đź§© Compatibility
Third-Party TaCZ Gun Packs
Significantly improved compatibility.
The system can now automatically generate four-tier quality weapons based on the TaCZ gun packs currently loaded.
Multiplayer
Improved the weapon upgrade system for multiplayer environments.
The generated:
tacz_morelevel_gun_upgrades
direc
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:l1bIUvPc:haHZWcTZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:l1bIUvPc:haHZWcTZ"
}

