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1.4.2
Compatibility
Changes
Refactored the attribute system, replacing the old implementation with a stack-based ShooterContext.
Removed legacy melee-related Mixins and Modifiers; added attribute-based melee handling. Refactored ShooterContext into a stack structure, supporting nested calls. Added multiple Mixins to handle melee damage, range, reload time, heat, and other attributes. Unified magazine capacity calculation logic, using player attributes for correction. Adjusted animation speed scaler to use reload time attributes instead of the old implementation.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FL4iBpQn:2fRv6pYM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FL4iBpQn:2fRv6pYM"
}

