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1.1.0-26.3
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Required content
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RUNESTONE UPDATE!
Discover 4 new runestones that both you and your wolf companion can utilize for a more fun survival! Here's a quick introduction for the Runestones:
GENESIS
An item that can transport the soul to ∎∎∎∎∎∎∎.
TETHER
Now, even with hordes of zombies, your wolf companion will be able to deal damage on to multiple enemies at once. Experimental: Crouching and using it will recall all tamed wolves, including from different dimensions.
EFFLORESCENCE
When active, nearby crops grow faster and will bypass the light requirements, making mass production farming more efficient.
HAVOC
When active, your wolf companion will enhance your combat capabilities whenever an enemy lands a hit.
Check the Items Handbook for more information regarding the runestones!

LATEST ADDITIONS
Nolayan Dimension (Experimental)
"A world that fragmented itself to hide from the threats of the unknowns beyond..."
Verdant Farmlands (Feature)
While exploring the Verdant Biomes, you may come across a thriving farmland with no owner.
Villager Trades
Some entries have been updated to accound for new contents.
Trust System (Mechanic)
Re-introduced from earlier versions. Players may utilize this to establish companionship. When both players trust each other, accidental hits won't register therefore ignoring any damage. It is also being utilized by the Tether Runestone mechanic and wolf.

CHANGES
Verdant Wind's Blessing
Damage that exceed the player's or wolf's health will now trigger this skill. At low health: skill will trigger after every 3 seconds check.
Wolf and baby wolves
Updated the individual ID checking to a universal Family ID check instead. Old data will not work starting in this version. Utilized by multiple enchantment effects.
Advancements
Restructured to account for new contents.
Wolf Armor Damage Distribution
Restructure code so enchantment effects will still work regardless if this is turned on or not.
Handbooks
Updated entries to account for new contents and to make it easier to understand.

FIXES
- Added a guard when using the Soul Runestone Plate to summon wolves.
- Updated the method for Soul Runestone Plate to prevent failure in summoning.
- Fixed the crafting issue for Verdant Spruce signs.
- Fixed the missing text for the Verixium Fluid.
- Fixed and updated the notifiers for non-server ran multiplayer modes (chat not showing for others).

(MAYBE) IMPORTANT NOTES
Some entires in the handbooks were not updated cuz I am quite forgetful :3
There may still be uncaught big bugs since this is one big update and I also did an overhaul in the codebase. Also, I forgot to add an experimental option for the Tether Runestone Plate so there may be some more bugs hehe...
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AxAoNE7W:1B9LCSUf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AxAoNE7W:1B9LCSUf"
}

