All versions
10.0.0
Release
Teab's Doctor Who Mod 10.0.02 years ago 353
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
UPDATE 10 (97 additions)
ADDITIONS
- [ ] Added Thal bartering mechanic with Dalekanium ingots, similar to that of Piglins
STATUS EFFECTS
- [ ] Anti-Radiation
BLOCKS
- [ ] Dalekanium Door
- [ ] Petrified Door
- [ ] Toyota Demat Lever
HANDLES COMMANDS
- [ ] Where is my tardis?
TARDIS EXTERIORS
- [ ] Dalek Capsule
TARDIS INTERIORS
- [ ] Edwardian (Evil Dan)
- [ ] Abandoned (The_Redgamer)
- [ ] Adventure Games (We Stan Krang)
STRUCTURES
- [ ] Kaled Dome
- [ ] Void Ship
ITEMS
- [ ] Radiation pills (found in Thal Camps)
- [ ] DNA Sample (dropped by Davros)
ENTITIES
- [ ] Dalek Mutant (50% chance of spawning when a Dalek dies)
- [ ] Dalek Puppet (spawns when a Dalek Mutant kills a Villager)
- [ ] Davros
- [ ] Thal Hunter
- [ ] Mechanoid
- [ ] Dalek Hoverbout
- [ ] Kaled Officer
- [ ] Kaled Scientist
- [ ] Mutant Clam
- [ ] Prototype Dalek
- [ ] TV21 Dalek Emperor
- [ ] Humanized Dalek
- [ ] Flamethrower Dalek
- [ ] Paradigm Supreme Dalek
- [ ] Paradigm Strategist Dalek
- [ ] Paradigm Scientist Dalek
- [ ] Paradigm Eternal Dalek
- [ ] Paradigm Drone Dalek
SOUNDS
- [ ] K-9 ambient sounds
ADVANCEMENTS
- [ ] Go Go Power Rangers!
- [ ] The Human Factor!
RECIPES
- [ ] Intelligent Gloves
CHANGES
- [ ] Halved the amount of diamonds in Dalek Cities
- [ ] Halved spawn rate of all Overworld daleks
- [ ] Bomber daleks no longer spawn in the Overworld
- [ ] Exxilon Daleks no longer spawn in the Overworld
- [ ] Timewar Supreme Daleks now only spawn on Gallifrey
- [ ] Ironside Daleks now have 50 health
- [ ] Ironside Daleks now have a lower time interval between attacks
- [ ] Ironside Daleks now take reduced damage from Dalek lasers
- [ ] Orange Spacesuits no longer protect the player from radiation
- [ ] Adjusted loot in Thal Camp
- [ ] K-9 can now be healed via iron ingots
- [ ] Reduced Kerblam! box price to 5 emerald blocks
- [ ] Removed weakness effect from Paralysis lasers
- [ ] Halved the damage of Autons
- [ ] Sonic Blaster can now be repaired by crafting with iron ingots
- [ ] Invasion Daleks now only have 30 health instead of the standard 40
- [ ] Ironside Dalek can now be healed via iron ingots
- [ ] Sontarans no longer spawn in daylight
- [ ] Movie Daleks can now only steal items on normal and hard difficulties
- [ ] Dalekanium armor now gives an additional 20% protection from Dalek lasers
- [ ] Updated texture for K-9
- [ ] Added glow texture for K-9
- [ ] K9 now changes texture with damage
- [ ] All Daleks now have a 50% chance of spawning a Dalek Mutant upon death
- [ ] Dalek Gunstick can now be repaired by crafting with one iron ingot
- [ ] Doubled Dalek Gunstick durability
- [ ] Adjusted item order in creative tabs
- [ ] Hand Mines now attack Thals
- [ ] Varga Plants now attack Thals
- [ ] Dalek spawns in the overworld are now dependent on biome:
- Invasion Daleks are found in every biome
- Time War Daleks are found in every biome, but only in groups of 1-2
- Imperial and Renegade Daleks are found in badlands, desert, eroded badlands, grove, meadow, plains, savanna, and savanna plateau
- Chase and Masterplan Daleks are now found in bamboo jungle, beach, birch forest, dark forest, flower forest, forest, jungle, mangrove swamp, sparse jungle, swamp, and taiga
- Movie Daleks are now found in bamboo jungle, birch forest, dark forest, forest, jungle, sparse jungle
- [ ] Reduced Silurian spawn group size
- [ ] TARDIS Manual Flight panel now remembers whether a player was in creative mode when they used the panel
- [ ] Thals now follow players holding Dalekanium Ingots
- [ ] Cybermen now only convert Players, Villagers, Thals, Shabogans, Timelords, UNIT Personnel, and Kaleds
- [ ] Cybermen now spawn converted entities at the original entity’s position
- [ ] Replaced diamond in laser charge recipe with redstone
- [ ] All daleks now attack Kaleds
- [ ] Updated texture for Weeping Angel
- [ ] Updated all 70s and 80s Dalek models to have pupils
- [ ] UNIT mobs can now be healed with apples
- [ ] All tameable mobs can now be made to stay in place
- [ ] Changing tardis Interiors now teleports every player within 100 blocks to the door, not just the one who clicked it
- [ ] Reduced damage of Cyberman lasers
- [ ] Ice Warrior Hive is now a proper structure, and can be used with the /locate command
- [ ] Halved the range of Silence lightning attacks
- [ ] Vortex Manipulator cooldown now only begins after the teleport is commenced
FIXES
- [ ] Fixed K-9 being healed when right clicked with nothing in-hand
- [ ] Fixed Dalek Extermination and Time Erasure death messages usually saying “while trying to escape…”
- [ ] Fixed Ironside Dalek being healed when right clicked with nothing in-hand
- [ ] Various fixes to Sontaran Pods
- [ ] Fixed Silurians spawning on the surface under trees
- [ ] Fixed Slythers not spawning
- [ ] Fixed Zygons being able to spawn in the TARDIS dimension if they sensed a village
- [ ] Fixed Imperial and Renegade daleks using the dead planet dalek’s glow model
- [ ] Fixed demat gun using arrows instead of laser charge
- [ ] Fixed K9 despawning
- [ ] Fixed coordinate input and other such features not syncing between client and server
- [ ] Fixed Vortex Manipulator server side sync issue
- [ ] Fixed Y calculator server side sync issue
- [ ] Fixed eyestalk texture on Bomber Dalek
- [ ] Fixed the Vortex Manipulator’s Locate Rift function not dealing damage to the item nor having a cooldown
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6QS0QzGs:ZXj0h0cT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6QS0QzGs:ZXj0h0cT"
}

