All versions
14.0.0
Release
Teab's Doctor Who Mod 14.0.0last year 985
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
UPDATE 14 (164 additions)
ADDITIONS
- [ ] Added support for random mob skins
- [ ] Finger Snapping (Z key, opens or closes TARDIS doors from the outside within 10 blocks)
- [ ] Angel Time Displacement Gamerule (allows weeping angels to send players back in time. False by default)
- [ ] “Earth Gun” projectile type
- [ ] Historical Mobs creative tab
- [ ] “Sealurian” name tag Easter egg
BLOCKS
- [ ] Block of Pure Dalekanium
- [ ] Pure Dalekanium Door
- [ ] Pure Dalekanium Control Panel
- [ ] MK3 Travel Machine Casing
- [ ] “Emergency Regulations” painting
- [ ] “Sugar Puffs” painting
- [ ] DWCM Roundel
- [ ] DWCM Pillar
- [ ] Cryogenic chamber
- [ ] Totter’s Lane Gates (left and right)
- [ ] Warhead
- [ ] Amber Ore (found in prehistoric jungle)
- [ ] Time Hotel Door
- [ ] Police Box Base
- [ ] Police Box Roof
- [ ] Skeleton
- [ ] Damaged K-9
SONIC SCREWDRIVER FUNCTIONS
- [ ] Disarm warheads
TARDIS EXTERIORS
- [ ] Client Mod
- [ ] TARDIM
- [ ] Dalek Mod
- [ ] Movie
TARDIS INTERIORS
- [ ] Client Mod
- [ ] Redstone Mechanics (TheVale)
- [ ] Clockwork (Codiak540)
- [ ] Destruction of Time (Turnip1911)
- [ ] Movie
DIMENSIONS
- [ ] Apocalyptic Earth
- [ ] Prehistoric Earth
- [ ] Pocket Dimension
- [ ] Genesis Skaro
STRUCTURES
- [ ] Time Hotel (Pocket Dimension, accessed through doors in Overworld)
- [ ] Silurian City (Apocalyptic Earth, Overworld, Minecraft Classic, Prehistoric Earth, spawns at 600 -40 600)
- [ ] Silurian Village (Prehistoric Earth)
- [ ] Sea Devil City (Prehistoric Earth)
- [ ] Prehistoric Treehouse (Prehistoric Earth)
- [ ] Apocalyptic Ruins 1, 2, 3, 4 (Apocalyptic Earth)
- [ ] Apocalyptic Mine (Apocalyptic Earth)
- [ ] Apocalyptic City 1 and 2 (Apocalyptic Earth)
- [ ] Survivor Camp (Apocalyptic Earth)
- [ ] Invasion Dalek Ship (Apocalyptic Earth)
- [ ] Muto Ruins (Genesis Skaro)
- [ ] Kaled Underground Bunker (Genesis Skaro, replaces the old Kaled Bunker)
ITEMS
- [ ] Thal uniform
- [ ] Thal Gas Mask
- [ ] Kaled Respirator
- [ ] Rifle
- [ ] Dalek Tommy gun
- [ ] Grenade
- [ ] Sea Devil Heat Ray
- [ ] Fossilized Amber
- [ ] Time Hotel Room Key
- [ ] Music Disc- The Doctor’s Theme, by Sapphic (found in Void Ship chests)
- [ ] Music Disc- Adelia’s Theme, by Sapphic (found in Void Ship chests)
ENTITIES
- [ ] Bogeyman (use DNA sample on a slime)
- [ ] Movie Invasion Dalek Silver
- [ ] Movie Invasion Dalek Black
- [ ] Movie Invasion Dalek Red
- [ ] Movie Invasion Dalek Gold
- [ ] Genesis Dalek (2 random skins)
- [ ] Roboman
- [ ] Movie Roboman
- [ ] Caveman
- [ ] Muto (can trade Dalekanium scraps for weapons and materials)
- [ ] Thal Soldier
- [ ] Kaled soldier
- [ ] Survivor (6 random skins, can trade food for weapons and materials)
- [ ] Triceratops (2 random skins)
- [ ] Velociraptor
- [ ] Tyrannosaurus
- [ ] Spinosaurus
- [ ] Silurian Surgeon (can be hired with fossilized amber, and healed with torchflowers )
- [ ] Silurian Manager
- [ ] Ancient Silurian (2 random skins, can trade fossilized amber for materials)
- [ ] Ancient Sea Devil (can trade fossilized amber for materials)
- [ ] Sea Devil Warrior (3 random skins)
- [ ] Myrka (amphibious rideable mob)
SOUNDS
- [ ] Snap fingers
- [ ] Polish Bot ambient sound
- [ ] Chameleon circuit confirmation sound
- [ ] TARDIS flight and TARDIS drum (play when summoning the TARDIS)
- [ ] 60s Dalek- One Dalek is capable of exterminating all!
ADVANCEMENTS
- [ ] One Day, I Shall Come Back!
- [ ] It’s NOT Bigger on the Inside?
- [ ] Out of His Shell
- [ ] Revival of a Classic
CHANGES
- [ ] Invasion Daleks no longer spawn in the Overworld
- [ ] Updated Zygon texture
- [ ] Timelord Guards now kill Dalek Mutants
- [ ] Clockwork Droids are now one entity with 3 skins
- [ ] Autons are now one entity with 4 skins
- [ ] Classic Zombies are now one entity with 3 skins
- [ ] Classic Skeletons are now one entity with 3 skins
- [ ] Added random skulls to Future Trenzalore
- [ ] New Sea Devil model and texture, courtesy of Codiak
- [ ] Sea Devils now have 2 variants
- [ ] New Silurian Warrior model and texture, courtesy of Codiak
- [ ] Silurian Warriors now have 3 variants
- [ ] Silurian Warriors are now neutral, only attacking when attacked, or if there is an open stasis chamber nearby
- [ ] Silurian Warriors can now be hired with fossilized amber, and healed with torchflowers
- [ ] Dalek Mutants now have 5 variants
- [ ] Polish Bot now de-oxidized exposed copper blocks it is standing on
- [ ] Updated textures of all Daleks
- [ ] Renamed Dead Planet Dalek to “Skaro City Dalek”
- [ ] Renamed Movie Daleks to denote rank instead of color
- [ ] Renamed TV21 Emperor Dalek to “Prime Emperor Dalek”
- [ ] Renamed Chase Dalek to “Temporal Pursuit Dalek”
- [ ] Renamed Masterplan Supreme Dalek to “Temporal Pursuit Supreme Dalek”
- [ ] Renamed Flamethrower Dalek to “Temporal Pursuit Pyro Dalek”
- [ ] Renamed Tenth Planet Cyberman to “Mondasian Cyberman”
- [ ] Renamed Tomb Cyberman to “Telosian Cyberman”
- [ ] Renamed Tomb Cybercontroller to “Telosian Cybercontroller”
- [ ] Renamed Earthshock Cybermen to “Neomorph Cybermen”
- [ ] Renamed Sontaran to “Space Fleet Sontaran”
- [ ] Renamed Armored Sontaran to “Battle Fleet Sontaran”
- [ ] Renamed Silurian to “Silurian Warrior”
- [ ] Renamed Dalek Hoverbout spawn item to include “Spawner”
- [ ] TARDIS void protection feature now spawns a platform with a door if no floor exists
- [ ] Reduced Varga Plant spawn group size
- [ ] Reduced Invasion Pilot Dalek spawn group size
- [ ] Dalek mutants are now immune to toxic waste damage
- [ ] Template interior now spawns when the TARDIS is first entered, and does not reset when selected
- [ ] Skaro Radiation damage is now a 1 in 10 chance per tick
- [ ] Reduced Handmine spawn group size
- [ ] Handmines now attack Kaled scientists, officers, and soldiers
- [ ] Varga Plants now attack Kaled scientists, officers, and soldiers
- [ ] Mutant Clams now attack Thal hunters and soldiers, as well as Kaled scientists, officers, and soldiers
- [ ] Dalek Mutants now attack Thal hunters and soldiers, as well as Kaled soldiers
- [ ] Doubled the rarity of landmines in present day Skaro
- [ ] Edited creative tabs order
- [ ] Removed “stages” text for Timewar Dalek Emperor boss
- [ ] Invasion Cybermen and Cyberleaders now attack Survivors
- [ ] All Cybermen can now convert Kaled and Thal Soldiers, Mutos, Cavemen, and Survivors (but do not necessarily target them)
- [ ] Replaced Copper Golem with Illusioner in Otherworldy Egg
- [ ] TARDIS crafting advancement is now a “goal”
- [ ] Changed Weak Dalekanium Block recipe
- [ ] Reduced damage of Cyber lasers
- [ ] Lengthened attack interval for Autons
- [ ] Lengthier attack interval for all ranged Cybermen
- [ ] Decreased movement speed of all Cybermen while attacking
- [ ] Cybermen now have a degree of knockback resistance, depending on variant
- [ ] Silence now drop 1-3 Redstone dust, and a 1/10 chance of a lightning rod
- [ ] K-9 now drops as a block when under 4 health
- [ ] K-9 spawner item now uses a 3D model
- [ ] Ironside and Humanized Daleks now take Dalekanium scraps to tame
FIXES
- [ ] Removed command block in 13th Doctor’s interior
- [ ] Fixed Future Trenzalore not being included in the ResetStructures command
- [ ] Removed day/night cycle from Cave Game and Minecraft Classic
- [ ] Fixed kaled scientist order in creative tab
- [ ] Fixed alpha zombie pigman’s sword being 2D
- [ ] Fixed gas mask model causing Z fighting with player model
- [ ] Fixed wildfire spawning in the nether
- [ ] Fixed being able to enter the TARDIS while dematerialized or in manual flight mode
- [ ] TARDIS Void Protection now only places a new door is there is no existing door within 6 blocks of the intended door position
- [ ] Fixed Dalek puppets converting villagers
- [ ] Fixed daleks and cybermen dropping XP when not killed by a player
- [ ] Removed random offset from classic flowers
- [ ] Fixed tamed mobs moving when sitting
- [ ] Fixed tamed mobs’ health decreasing when right clicked with an empty hand
REMOVED
- [ ] Copper Golem
- [ ] Kaled Bunker (old)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6QS0QzGs:nkyX6b2b"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6QS0QzGs:nkyX6b2b"
}

