All versions
5.0.0
Release
Teab's Doctor Who Mod 5.0.03 years ago 121
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
UPDATE 5 (31 additions)
BLOCKS
- [ ] Handles (can be held or placed down. Type “Handles what can you do?” for a full list of his dialogue and features. Must have him in-hand or placed near you in order to respond)
- [ ] “Weeping Angel in Ground” Block (spawns an angel when walked on)
SONIC SCREWDRIVER FUNCTIONS
- [ ] Crack anvils
- [ ] Lock chests
- [ ] Disarm trapped chests
DIMENSIONS
- [ ] Trenzalore
STRUCTURES
- [ ] Christmas Town (Trenzalore)
- [ ] Dalek fighter (Trenzalore)
- [ ] Zygon ship (Trenzalore)
ITEMS
- [ ] Dalek eyestalk (with overlay)
- [ ] Top hat
ENTITIES
- [ ] Cyberiad Cyberman
- [ ] Armored Sontaran
- [ ] Silence
- [ ] Yeti
- [ ] Wooden Cyberman
- [ ] Whisperman
- [ ] Slitheen
CHANGES
- [ ] Fourth Doctor’s Secondary console room now features functional doorway
- [ ] Petrified blocks now behave and sound like stone
- [ ] Daleks now have a rare chance to drop eyestalks
- [ ] Replaced spyglass in Ironside recipe with dalek eyestalk
- [ ] TARDIS Coord Selector GUI now features a “get current coords” button
- [ ] Added Davison roundel door item texture
- [ ] Furnaces used in the TARDIS now have a chance of bringing the smelted food back to life
- [ ] Added texture for reinforced space suit
FIXES
- [ ] TARDIS spawn item not working correctly when used on Mars or The Moon
- [ ] Fast return drops you into the void if you use it without first traveling anywhere
- [ ] Fixed coordinate selector not generating in the Fourth Doctor’s main console room
- [ ] Fixed y calculator not working correctly in custom dimensions
- [ ] Fixed TARDIS exterior door unable to be opened when the player was within six blocks (making it cumbersome in creative mode and impossible in survival mode)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6QS0QzGs:s1jTDWDg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6QS0QzGs:s1jTDWDg"
}

