Tags
Creators
Details
1.6.0
Compatibility
Required content
Changes
Version 1.6.0
New Features
Teammate Distance Tracking
- See real-time distance to your teammates on the HUD
- Configurable distance display
- Updates dynamically based on your position
Automatic Config Migration
- Your settings from the old "teams" mod automatically transfer to "teamshudplus"
- Works on first launch - no manual action needed
- Original config files are preserved for safety
Improvements
- Enhanced error handling for config operations
- Improved code documentation
Version 1.5.x
New Features
Draggable HUD
- Drag and reposition HUD elements anywhere on screen
- Lock/unlock toggle to prevent accidental movement
- Access lock toggle from the Teams menu
- Your HUD position is saved between sessions
Customizable HUD Scaling
- Adjust the size of HUD elements to your preference
- Separate scaling for Status Overlay and Compass Overlay
- Your scale settings are saved
Server Settings
- Server-enforced max compass detection distance option
Bug Fixes
- Fixed HUD position not saving correctly
- Fixed HUD scaling issues
- Fixed Status Overlay elements not aligning properly when scaled
- Improved HUD drag interaction and visibility
Version 1.5.0
New Features
- Improved validation for team creation and player operations
- Added persistence trigger when players disconnect to prevent data loss
Bug Fixes
- Fixed critical team persistence bugs
- Fixed empty team and profile cache issues
- Improved error handling throughout the mod
Improvements
- Better error messages for troubleshooting
- Enhanced stability and reliability
- Updated documentation
Upgrading from "Teams" Mod
This mod continues the work of TeamsHUD by Tfarcenim and Teams by CommodoreThrawn.
Your data is safe! When upgrading from the old "teams" mod:
- All your existing teams automatically migrate
- Config settings are copied to the new mod on first launch
- Original files are preserved
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Qe30Rl2r:eC8IlglK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Qe30Rl2r:eC8IlglK"
}

