Tags
Creators
Details
All versions
2.2.0.0
Release
2.2.0.0last week 52
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
BREAKING CHANGE
- Configs have been fully reworked to be much more user-friendly and properly categorized. You should delete the old techguns.cfg file and let the game regenerate them upon the next launch.
Other changes
- Additionally to general config rework, some options were added; e.g. SRP (Scape and Run: Parasites) weapon damage compatibility; options to disable gun/armor mobs from drops; enabling NBT mob spawning for TG spawners
- Added window frames. You can insert a glass panel inside the frame via pressing RMB on it with a glass pane in your hand.
- Added lots of building blocks, including different types of slabs, stairs and fences (now you can finally make container stairs!); as for actual full blocks, added a few types of piped concrete instead of 1
- Added energy cables (2 types) and a fluid pipe
- Changed the weapons' descriptions to be more concise and informative, now including weapons' DPS
- Fixed shields', knife and crowbar descriptions to properly use translation keys and be in the same format as other equipment
- Reaction chambers got back the fluid limit feature via hovering on the fluid tank
- Changed the heat ray texture to the 2nd version one which previously wasn't used in the mod; also RCs will now use a special texture while using UV emitters
- Fixed shading visual bug regarding reaction chamber's heatray texture
- Fixed Minecraft's stutter while opening the sight (e.g. a bolt action rifle sight) the first time in session
- Now all supermutant types can drop an UV element; however, it's drop chance has lowered to 1%
- Camouflaged 3d armor is now also being painted as an item
- Default items without any camouflage now never acquire an nbt tag
- Added CTM texture for nether metal panel
- Fixed Culinary Construct not giving any effects upon eating via TG's auto-feed
- Fixed food not having any further interactions upon eating via TG's auto-feed (e.g. Galacticraft's canned food not dropping anything)
- Changed all nether submarine's trapdoors to iron ones (so it wouldn't ever get ignited again)
- Added "ce_" prefix to all the custom TG-CE GUI textures with changed slot placement; no texturepack affecting Techguns' GUI should affect them now
- Updated the shredder's GUI texture to look more finished
- Removed interior marker from debug blocks
- Made remaining debug blocks more useful; anti-air marker doesn't scan, meaning it'll be replaced with default terrain generation upon generating a structure; air marker automatically scans as actual air, as well as structure void now does
- Fixed sticky keys problem where you could infinitely shoot from e.g. laser pistol in left hand while holding a two-handed gun in the other hand
- Removed patchouli compat; planned to make embedded manuals instead
- Fixed fabricator not saving selected recipe
- Changed nuclear death ray's model to look bigger
- Fixed dedicated server crashing with debug = true
- Fixed incorrect stack upgrade usage in metal press
- Added CraftTweaker methods for setting armors' toughness and durability as well as for their materials; also you can set armor's rad resistance, knockback resistance, max power, item to use as powered armor battery; for guns you can set hand type, ai stats, zoom level, set whether it's silenced or not, and add shotgun-typed spread
- Added contributors in mcmod.info
- Aligned JEI fabricator/reaction chamber GUIs with usable ones
- Returned ore drill GUI + corrected it's translation
- Made shoot and zoom keys (LMB/RMB) as regular changeable keybinds
- Fixed Z-fighting in revolver model
- Added crafts for blaster shotgun
- Fixed FactoryBig not having loot in its chest
- Fixed incorrect sound name for jetpack stop; now jetpack end sound is used
- Fixed multiblock doors using incorrect particles/center block not using them at all
- Fixed tesla projectile speed regression
- Made hell ingot's recipe a stable one
- Changed upgrade template recipe to use tin plates instead of carbon ones
- Now the reaction chamber has a minimum intensity of 1 instead of 0; pressing RMB on intensity doesn't do anything now
- Fixed machines being able to drain energy from other machines, as well as drain fluids from input(!) tanks
- Fixed metal press fluid tank being non-clickable in JEI
- Added steam upgrade requirement description in metal press JEI tab
- Updated UV element's texture
- Fixed reaction chamber not consuming an item in the case of a custom CraftTweaker recipe with an oredict as an input
- Added Item Physic compat for 3d Techguns items
- Added TG inventory tab in creative mode
- Updated TG player inventory texture
- Added percent armor values in descriptions
- Added Hats and Worse Hurt Timer compatibility
- TG armor enchantment base cost has multiplied by 3 (so applying protection IV will cost 12 levels via anvil instead of 4); it doesn't affect enchanting via upgrade bench
- Fixed incorrect upgrade bench text rendering
- Fixed ability to apply enchantments of the same type via upgrade bench (e.g. protection IV + blast protection III)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:U6fWJkVe:qMZiBrGl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:U6fWJkVe:qMZiBrGl"
}

