All versions
V7-5
Release
Tek N Astra (Sea of Dreams) V7-52 months ago 35
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Changes
Tek N Astra V7-5
Recode
Configs
- Shader Configs
- Accessibility Configs
- Item Configs
- Boss Configs
Commands
- /permabuffs
-
- Can: give/remove specific buffs, list your current buffs, and grant/remove every buff you currently have
End terrain generation revamp
- Added new block/blockset Sulphur
- Added new block/blockset Hematite
- Replaced Enderian Water with Sulphuric Water which now only spawns in Sulphur Springs
Tek N Asta X Sinister Minds
- Added One Last Ask -# - - Given on world creation during June
Balancing
- Buffed Harbinger base damage 64 > 72
- Buffed Gilded Calamity Revolver damage 64 > 96
- Buffed Gilded Calamity Rifle damage 48 > 64
- Buffed Empyreus Spear damage 72 > 96
- Buffed Spear of the Event Horizon damage 96 > 128
- Buffed Sovereign Spear damage 128 > 256
- Buffed Titanium Cleaver damage 56 > 72
- Buffed Extremely Durable Cleaver damage 72 > 128
- Buffed Nebula's Blade damage 256 > 384
- Buffed Sheltering Presence damage reduction 10% > 15%
- Buffed Vector damage 48 > 128
- Buffed Writhing Contagion damage 72 > 176
- Buffed Cascading Meltdown damage 96 > 256
- Buffed Shocking Tempest damage 128 > 352
- Buffed Reality Rend damage 36 > 192
- Buffed Supernova damage 128 > 256
- Buffed Conversion, now applies Resistance I
- Nerfed Cosmic Shield Absorption level 5 > 1
- Nerfed Skyfall Vanguard base damage 100 > 72
- Nerfed Backdoored Dice damage multiplier 3x > 2.5x
- Nerfed Scarlet Tear Wither duration 10 sec > 5 sec
- Nerfed Toxic Waste Gauntlet's Contagion, now only has a 25% chance to apply Poison
- Nerfed Nuclear Waste Gauntlet's Supercritical, now only has a 25% chance to apply Meltdown
- Nerfed Nuclear Aberration max stack 4800% > 3200%
- Nerfed Apex Haste III > II
- Nerfed Chromatic Haste IV > III
- Nerfed all Dice damage reductions X% > 12.5%
- Reduced Reality Rend cooldown 24 sec > 16 sec
- Reduced Celestial Edge Scrolls cooldown 10 sec > 8 sec
Bug Fixes
- Fixed Supernova hitting players
- Fixed Shock Immunity not working
- Fixed not being able to hit critical hits with Angelic Steel Boots/Angelic Tracers equipped
- Fixed Cloaked One [Second Phase] text being Blue instead of Aqua
- Fixed Reality Rend cooldown not being decreased by: Luminara Mage Armor and Pestilence Armor
- Fixed all custom stairs and slabs using the wrong BlockRenderLayer
- Fixed Bioluminescent Water, Toxic Waste, and the newly added Sulphuric Water fog being the wrong color
- -# This change can't be applied to Enderian Lava as it's colors are independent of Minecraft liquid color system
- Fixed Bioluminescent Water and the newly added Sulphuric Water not being able to made into infinite liquid sources
- Fixed Cloaked One's death text being 'blue' instead of 'aqua'
- Fixed Divine Celestial Zweihander's Divine Ascension not properly increasing effect amplifiers
- Fixed improper LANG entries
Misc Changes
- Retextures as per usual
- Added new VFX to Vectoring Tides
- Added new VFX to Poison
- Added new advancement
- Added a scope to Singularity Cataclysm Railgun
- Changed Ensnarement keybind from 'R' to 'Z'
- All Luxurious Fish have been given their own oreDict entry: 'fishLuxurious'
- Integrity redesign
- Worn Dagger/Real Knife redesign
- Angelic Steel Boots redesign
- Angelic Steel Boots renamed > Angelic Tracers
- Removed Hacker Shades in favor of new configs
- All items that apply potion effects above I now say what level they apply
- Updated Gilded Reaper Armor
- Limitless removed
- Snipers can no longer be used in the off-hand
- Dice no longer stack
Armors
- Voidweave Arcana Armor
- Tempestuous Regalia (Tempest Aegis replacement)
Baubles
- Portable Oasis
- Portable Sulphur Spring
- Skybreaker Ring
- Crown of Gluttony
- Crown of the Alchemist
- Eclipse Casting Focus (Cosmic Casting Focus Replacement)
- Astral Casting Focus
- Sunglasses
Skins
- Angelic: Astral Aegis
-
- Updated to use the new Angelic color palette
- Plain: Astral Aegis
Starborn Cave
- Updated Crystal generation
- Updated Ghostly Spore Blossom generation
- Increased Tree generation in the Ghostblossom Grove
Reworks
-
The AWP
-
- No longer has to be charged to fire
-
- New passive
-
-
- Plays music that can be disabled via configs
-
-
Galaxy Eater's Meteorfall
-
- Now only deals 36 damage in a 12x12x12 circles radius and displays a circle indicator of where it's radius and where it's going to land
-
Necrotic Poison
-
- Now heavily slows natural regeneration and does slight DOT
Tools
- Trojan Rod (Thunder Rod replacement)
- Weathervane
Permanent Buffs
- Elderberry (Floral Apple replacement)
- Trojan Implant
Bosses
-
Dusk (First Encounter)
-
- Can now parry slashes from Celestial Reaper and Quantum Core Katana
-
- Parries made a lot more consistent, and only activate upon player dealt damage
-
Dusk (Second Encounter)
-
- Can now parry slashes from Celestial Reaper and Quantum Core Katana
-
- Parries made a lot more consistent, and only activate upon player dealt damage
-
Dusk (Final Encounter)
-
- New Attack
-
- Buffed phase 1's knockback resistance 85% > 100%
-
- Phase 1's parry now applies Iridescence to the player. Iridescence reduces your amount of the I-Frames.
-
- Parries made a lot more consistent, and only activate upon player dealt damage
-
- No longer to immune to: Meltdown, Electrocuted, Poison
-
- Armor nerfed 99 > 66
-
- Can no longer get stuck in boats (oops)
-
- Can now parry slashes from Celestial Reaper and Quantum Core Katana
Minibosses
- Elite Dusk Zombie
-
- Doubled the amount of rolls for every drop in it's loot table
Cursed One
- Buffed Armor 32 - 66
- Buffed Movement Speed 0.2 > 0.3
- Buffed Knockback Resistance 0.75 > 0.85
Mobs
-
Cursed Corpse
-
- Buffed Movement Speed 0.25 > 0.3
-
- Gave +50% damage reduction
-
- Gave +66 armor
-
- Updated AI tracking
-
Quantum Slime
-
- Made passive
-
Sulphur Slime
-
- Spawns in Sulphur Springs
-
- Has 4 color variants: Sulphuric, Toxic, Nucleic, and Hematitic
-
- -# Sulphuric is the most common
-
- Drops Sulphur Slimeballs which can be turned back into normal Slimeballs by clicking on a cauldron filled with water
-
- Can be picked up with the Quantum Entangler, maintaining and showing the texture variant in the tooltip
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoSfqYr:4QJijegp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoSfqYr:4QJijegp"
}


