V8
Compatibility
Required content
Changes
Tek N Astra V8 (Beneath the Veil)
Mining Update Part 2
- New Music
- New Biomes
- New Generation
- New Gemstones
- Gemstone Sockets
- Aurium Armor Rework
- Aurium Drill Rework
- 2 New Armors
- New Statistics
- New World Event
- Wilted Eminence
Celestial Events
- Planets
- Constellations (Disabled by default)
- The Accursed's skybox
- Him
Tek N Astra X Sinister Minds
- Added Red-Handed
- Added Minds
- Added Feel That Dread
- Added RUNAWAY
Music System
- Now properly loops
- Fades out once you're too far away from a boss
- Fades in once you approach a boss
- Is now affected by the Jukebox/Noteblock slider
- Dimension music is affected by the Music slider
Difficulty System
- Mobs are buffed once Dusk (Second Encounter) is defeated
Slayers
- Ender Slayer
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- Voidborn Seraph
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- New Weapons
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- New Materials
Fishing
- New minigame
- 14 new fish
- Fish rarities
Reworks
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Quantum Shield and Antimatter Turret
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- Can now be retracted at it's original cooldown, not retracted puts it on half the original cooldown.
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PC Bauble Set
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- Maximum statistical increase 50% > 35%
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- The 50% increase can be regained if the Styx-001 is equipped.
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Angelic Tracers
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Now have upgrades: Exotic and Astral, upgrades increases the stats so they can be used throughout the game.
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Exotic Armor
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New Passive
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Refreshed design
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Cataclysmic Claymore
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Made obtainable
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Deals Infinite damage instead of a flat 4096
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Quantum Core Katana
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New abilities and passives
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Antimatter and Singularity Cataclysm Railgun
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Base damage reduced 225 > 50 and 450 > 100 respectively
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Now have 3 ammo, and can we reloaded with Void Energy Cells
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Cooldowns reduced by 50%
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Real Knife
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Worn Dagger tier-shifted to Pre-Cloaked One
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Rage timer increases by 2.5 seconds each kill
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New visuals
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Astral Aegis Armor
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New Passive
Balancing
- Sovereign Spear damage 256 > 208
- Spear of the Event Horizon damage 176 > 136
- Breaking the Lucidity critical hit damage increase 50% > 37.5%
- Neutron Katana damage 128 > 152
- Teknologium Greatblade damage 192 > 256
- Teknologium Halberd damage 208 > 288
- Electrasteel Sword damage 48 > 64
- Electrasteel Greatblade damage 72 > 104
- Adamantine Greatblade damage 48 > 72
- Aurora Claymore damage 56 > 96
- Ancient Abyss Anchor damage 256 > 376
- Eviscerate max stack 3200% > 2400%
- Vectoring Tides Magic Damage and Movement Speed 20% > 15%
- Ghostblossom Corruption Max Health reduction 2 > 1 per-level
- Majority of pickaxes no longer instantly mine blocks
Reality Ripper DaggerKindlebane Dagger damage increased 64 > 152- Aurora Karambit damage 16 > 32
- Quantum Core Katana damage reduced 892 > 512
- Quantum Slash damage 1695 > 1760
- Cursed Slash piercing count 3 > ∞
- Astral Casting Focus now grants +10% Movement Speed
- Astral Casting Focus Damage Reduction 10% > 5%
- Warden Helmet damge increase per Movement Speed loss 0.5 > 0.25
Bug Fixes
- Fixed rendering bugs with the Calamity Rift
- Fixed rendering bugs with the illusionary skin for Sovereign Crown
- Fixed Antimatter Turret hitting players
- Fixed Ferocity not properly applying the secondary hit
- Fixed majority of bugs related to the Quantum Grappler
- Fixed Warden Helmet's passive not properly being removed if the inventory was cleared
- Fixed Gravity Well accepting any form of damage and not just Magic Damage
- Fixed Toxic Waste Gauntlet being able to deal +20% damage to poisoned enemies and not 10%
- Fixed Rendering conflicts with Electroblob's Wizardry
- Fixed Quantum Entangler being able to pick up slimes even if one is already in it
- Fixed Cloaked One being able to be hit during cutscenes
- Fixed Dusk (Finale) Second Phase being able to die before desperation phase
- Fixed even more items not being able to be enchanted
- Fixed illusionary skin for Sovereign Crown's censor leaving a trail
- Fixed BuyWare.exe's second shop still be opened while the normal one is open
- Fixed dice stacking nerf not working
- Fixed the zoom on scoping in being disabled when FOV changes is disabled
Miscellaneous Changes
- Updated textures for a lot of items
- New rarity system if you don't want to use special names, can be enabled in configs
- Double spaced all description with multiple abilities
- Absolute Zero removed
- Atom of the Void redesigned and renamed, new name: 'Void Energy'
- Reality Ripper Dagger redesigned and renamed, new name: 'Kindlebane Dagger'
- Eternal Growth redesigned and renamed, new name: 'Void Disintegrator'
- Integrity redesigned and renamed, new name: 'The Exception'
- illusionary skin visual updates
- Nightmare Sword redesign
- Removed the 'Special' tag from a few items
- Rod of Discord removed
- New visuals for BuyWare.exe and BuyWare.exe Infected Device
- TNT Charm is now a Trinket and not a Charm bauble
- New visuals for Angelic Tracers
- Certain foods now apply 'Nourishment'
- New interaction if err.nullTexture's are given a specific name
- Removed Infernal Armor
- Updated The Exception entity indicator visuals
- Removed Ravager
- Source now no longer applies when bosses are alive
Weapons
- Juju Shortbow
- Noiseform
- Diamond Reinforced Bow
- Scarlet Reinforced Bow
- Honey Dipper
- Icicle Tome
- Heartrending Staff
Tools
- Obsidian Breaker
- Diamond Fishing Rod
- Scarlet Fishing Rod
- Ender Slayer's Brew
- Pacifying Elixir
- Crystal Nucleus
Armors
- Conqueror Armor
- Spartan Combat Armor
- Mineral Armor
- Glossy Mineral Armor
Baubles
- Withering Gauntlet
- Necrotic Gauntlet
- Duskweave Cloak
- Styx-001
- Soulflow Battery
- Soulflow Supercell
- Illusion Repellent
- Dice of Oblivion
- Aurium Pendant
- Ferocious Cestus
Enchantments
- Autosmelt
- Swift Sneak
- Charm
- Vicious
Skins
- Skin Scrubber: Removes skins from armor -# - spong
- Styx Skin: Astral Aegis Helmet
- Hallowed Skin: Gilded Reaper
- Singularity Skin: Tempestuous Regalia Armor
- Sentinel Skin: Warden Helmet and Conqueror Armor
- Golden Skin: Warden Helmet
- Royal Skin: Conqueror Armor
- Golden Skin: Warden Helmet, Necrotic Visage, Sovereign Crown, Conqueror Armor, Tempestuous Regalia Armor, Gilded Reaper Armor
Bosses
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Cloaked One
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- New visuals
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- New music
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- New cutscene
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- New second phase voice lines
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Dusk
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- Updated Parry logic
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- Updated design
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- Can now strafe
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- Can now throw potions
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- New music for: Dusk (Second Encounter) and (Finale) Second Phase
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- New Bossbar for Dusk (Finale) Second Phase
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- Dusk (Finale) Second Phase now despawns upon killing a player
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- Dusk (Finale) Second Phase now sends messages the player upon killing them
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- Cursed Dusk Emblem is no longer consumed on use, and it depowered. It can be repowered with a new crafting recipe.
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- Dusk's Wrath ability effects: Weakness removed, Mining Fatigue 5 > 1, and Slowness 5 > 1
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- New interactions during phase transitions
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- Dusk (Second Encounter) blaze attack changed
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- New theme once defeated
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World Eater
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- New Bossbar
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- Updated Starfall visuals
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- Starfall is now randomized instead of having a set orientation
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Galaxy Eater
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- New Bossbar
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- Updated Starfall visuals
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- Starfall is now randomized instead of having a set orientation
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- Additional stars now fall randomly
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- Meteors now have a set radius and don't cause explosions
Commands
- You can select a player when using /permabuffs, not selecting a player applies it to yourself
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoSfqYr:Zky2rCZW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoSfqYr:Zky2rCZW"
}

