Tags
Creators
Details
0.8.1
Compatibility
Changes
Tellus 0.8.1
Join our Discord to report issues or share suggestions: https://discord.gg/G53VVevczy
You can download compatible Distant Horizons forks here: https://github.com/Yucareux/Tellus/releases/tag/v.0.8.1
New Features
- Added NeoForge support for Minecraft 1.21.1.
- Press M to open the map; the key can be changed in the controls.
- World scale can now reach 1:1 km.
- Random Biomes now allows manual biome selection.
- Updated Distant Horizons forks for Increase Height compatibility.
Terrain & World Generation
- Improved terrain accuracy around coastlines, water, overlapping land-cover areas, and map tile borders.
- Fixed repeating land cover, inland river cutoffs, Caspian Sea water levels, and terrain at extreme world heights.
- Fixed Terrestrial Height when using Increase Height.
- Snow and cliffside deepslate now generate more accurately based on terrain slope.
- Overhauled caves to closely match vanilla generation, including previously missing ores.
- Improved the Badlands biome and support for Tellus’s extremely tall terrain.
Distant Horizons & LOD
- Fast LOD mode now preserves terrain detail across longer distances.
- Reduced blocky or oversimplified distant terrain.
- Improved LOD generation around buildings, trees, mangroves, water, and other tall features.
- Skyscrapers remain visible farther away, and distant buildings align more accurately with loaded chunks.
Stability & Performance
- Improved recovery from internet, Overture Maps, and download failures.
- Fixed stuck or corrupted map tiles, background-loading issues, and failed place searches.
- Improved handling of damaged caches and malformed, incomplete, slow, or oversized downloads.
- Reduced unnecessary processing and memory usage across terrain, maps, climate data, and cached files.
- Improved cache cleanup to prevent gradual memory growth.
- Weather and time synchronization now handle invalid responses correctly.
- Corrected version numbering to properly reflect the 0.8.x series.
- Improved and added missing translations.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tTcL5uOD:PfQtH1Hs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tTcL5uOD:PfQtH1Hs"
}

