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Details
All versions
0.8.4
Beta
Tellus 0.8.42 weeks ago 2,169
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client and server
Changes
Tellus 0.8.4
Join our Discord to report issues or share suggestions: https://discord.gg/G53VVevczy
Before you update
- Distant Horizons users: Tellus now needs Distant Horizons 3.3 or newer. Use the Tellus build (3.3.4-tellus.1) for your Minecraft version and loader, and replace the old jar: https://github.com/Yucareux/Tellus/releases/tag/distant-horizons-3.3.4-tellus.1
- Terrain changes only apply to newly generated chunks. Delete your old Distant Horizons data to see the new distant terrain.
New
- Minecraft 26.3 support (Fabric, and NeoForge), with 26.3's Dappled Forest mixed into cool continental forests and a new Add Abandoned Camps setting (off by default).
- Landmarks: the Eiffel Tower and the Golden Gate Bridge are now detailed 3D models.
- Rebuilt rivers and lakes: rivers follow the valley floor and never flow uphill, waterfalls form where the land drops, and banks keep their natural shape.
- Lake Freezing (on by default): lakes freeze and thaw with the real-world temperature. Rivers and the sea no longer freeze.
- Distant Horizons now shows city lights at night (new LOD City Lights Distance setting) and coral reefs, kelp forests and seagrass under the sea.
Improvements
- Distant Horizons terrain loads faster and keeps generating while you play or fly, and Tellus uses much less memory.
- Distant mountains, snow, trees, water and biome borders now match the chunks that replace them.
- More natural mountains: highland and alpine ground sits around the real local treeline, with scree, rock outcrops, snow patches and glacier ice.
- Forests, towns and climate zones meet in natural curves instead of pixel staircases, with fewer stray badlands and wrongly snowy biomes.
- Buildings match their real height, and zebra crossings run properly across the road.
- Map teleports no longer freeze the server and show a progress bar while the destination loads (turn it off with the Teleport Progress setting).
Removed
- The Ultra Fast LODs mode (worlds using it switch to Fast LODs) and the LOD Water Resolver setting.
- Explorer maps from chests and cartographer trades, because finding their targets froze the game. Treasure maps and
/locatestill work.
Fixes
- New worlds use the right height limits from their first session, fixing Distant Horizons terrain floating after a relog and terrain cut off above Y 431 (mostly on servers).
- Fixed Sable (Create Aeronautics) sub-levels losing their collisions and physics. Increase Height is unavailable while Sable is installed.
- Ocean monuments generate in one piece.
- Chunks generated while a download failed are filled in later instead of staying flat.
- Fixed
/setworldspawnresetting on restart, cache files sometimes failing to load on Windows, and the cache screen not counting or deleting some terrain files.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tTcL5uOD:ZmlCCB5E"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tTcL5uOD:ZmlCCB5E"
}

