1.1.0
Compatibility
Required content
Changes
Com base em tudo que vi do projeto, aqui está um changelog inicial:
📋 Changelog — Temperature Mod
[1.1.0] — Current
Added
Dynamic weather system with heat and cold waves lasting 7 in-game days
Morning frost mechanic — cold and temperate biomes experience temperature drops between dusk and early morning
Microclimate events — localized weather anomalies per player, varying by biome type
Visual fog effects for frost (blue tint) and mist (grey), with smooth client-side interpolation
Armor insulation system — equipment pieces directly affect body temperature (−15°C naked to +13°C fully armored)
Food and drink temperature modifiers — water, milk, stews, and potions influence felt temperature
Fire modifier — being on fire spikes temperature by +30°C for a short duration
Screen effects toggle via /temperature config effects on|off
Weather commands — force heat/cold waves and microclimate modifiers via /temperature config weather
Multi-language support: Brazilian Portuguese, English (US), and Spanish via /temperature config language
ModMenu integration
Debug temperature logger
Changed
Fog transition speed increased for more responsive visual feedback
Fog color now interpolates smoothly alongside strength
Fog correctly resets color when clearing, fixing a visual bug where the wrong tint persisted
[1.0.0] — Initial Release
Added
Core temperature system — biome, season, day/night cycle, altitude, rain, nearby blocks, and water area all contribute to a single temperature value
Seasonal cycle — Spring, Summer, Autumn, Winter with automatic day-based progression
Daily temperature curve — mornings cold, middays warm, nights drop
Altitude modifier — underground warmth, high altitude chill
Biome temperature blending across borders
Temperature effects — Slowness, Nausea, hunger drain, and damage at extreme cold and heat thresholds
HUD overlay showing current temperature and felt temperature
Commands: /temperature config hud, feeling, season, daynight, status
Cloth Config support for in-game configuration screen
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VoaM68CN:affAPCF2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VoaM68CN:affAPCF2"
}

