Tags
Creators
Details
Licensed MIT
Published last year
Updated last year
All versions
0.0.6.0
Release
Tensura: Awakened 0.0.6.0last year 42
Compatibility
Minecraft: Java Edition
1.19.2–1.19.4
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
- added command to modify your system level. (/awakened edit <player> system level <amount>) will automatically update skills and stuff/
- added command to awaken with shadow monarch. (/shadow awaken) requires cheats.
- fixed system extra skill descriptions.
- made it possible to attach to other entities when attaching with alternate.
- changed first alternate mode to scare target if they have been scared more than three times - cooldown 10 minutes.
- made alternate tell you the fear of the entity you attach to always.
- fixed being able to hurt targets with weapons in intruder face.
- removed fear requirement from get fear objects ability in alternate.
changes by @corelegends (he's a legend)
- fixed on launch crash when using sertain mods by adding null check and try catch block.
- fixed shadow monarch acquisition.
- Added the Mass Summon skill to shadow monarch, summons 50 shadows, 100 when mastered and 255 when awakened.
- Added Shift + Storage to store nearby shadows.
- Fixed Shift + Extract.
- Added the Shadow Summon skill to shadow monarch (opens a HUD to summon shadows, displays properly in gui size 1).
- Fixed the bug preventing skill gain while the system is active.
- Patched a system bug that made leveling too easy (previously: ~100k EP for Lv. 140; now: ~1M EP required).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:buTASiNK:DfM7A7ei"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:buTASiNK:DfM7A7ei"
}

