Compatibility
Minecraft: Java Edition
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Supported environments
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Changelog
Tensura: Dungeon v1.0.0.7 – Fixes & Additions
Fixes & Systems • Fixed Stellar challenge rewards showing two chest models when only one should appear.  • Fixed shrine activation on servers incorrectly showing "This shrine is already active" when it was not.  • Changed shrine timer to waves for protection objectives. (Removed the confusing countdown; now purely wave-based.)  • Fixed tames and clones granting players first boss kill rewards.  • Fixed receiving the rule violation confirmed message in the Overworld.  • Chests should now despawn consistently after 5 minutes. (Report if there are any chests that still aren’t despawning.)
Additions & Changes
• All shrines now properly give 1 chest upon completion. Â
• Shrine progression rewards are what grant multiple chests. Â
• Added/adjusted progression bonus for completing multiple shrine challenges: Â
 - 1 Challenge Completed: +5% Coin Bonus Â
 - 2 Challenges Completed: +10% Coin Bonus, +5% Elite Mob Spawn Rate Â
 - 3 Challenges Completed: +15% Coin Bonus, +10% Elite Mob Spawn Rate Â
 - 5 Challenges Completed: 1 Guaranteed Uncommon Loot Roll, +15% Elite Mob Spawn Rate Â
 - 6+ Challenges Completed: +10% Coin Bonus, +25% Elite Mob Spawn Rate, +0.20% Loot Explosion Chance (shrine-spawned mobs) Â
 - 10+ Challenges Completed: +10% Coin Bonus, 2 Chests at Once, +50% Elite Mob Spawn Rate, +0.50% Loot Explosion Chance Â
 - 20+ Challenges Completed: +10% Coin Bonus, 3 Chests at Once, +95% Elite Mob Spawn Rate, +1% Loot Explosion Chance Â
• Added a command to let you see your shrine challenge progress as well as dungeon cooldown: Â
 /dungeonStats player <playername>
Â
• Shrines will now display the remaining cooldown time before they can be used again.
- Other minor adjustments
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Metadata
Release channel
ReleaseVersion number
1.0.0.7Loaders
Game versions
1.19.2Downloads
75Publication date
September 6, 2025 at 7:57 PMPublisher

TR_Beyond
Member