
Tensura:Dungeon
Tensura: Dungeon expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth. Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based
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Details
1.0.1.0
Compatibility
Changes
Tensura Dungeon v1.0.1.0
Floors 11–20 Added to the Dungeon
Floors 11 through 20 have been added, featuring a forest theme, larger hallways, and bigger rooms.
On these floors, you’ll encounter Greater Spirits, Otherworlders, and stronger, larger mobs than before.
New Additions
Weapons
- Diablos Claws added to Kurobee’s Shop – has the ability to deflect any projectile.
Which projectiles cannot be reflected is configurable. - Pistol added to Kaijin’s Shop – bullets become available after using the Low-Tier Magisteel Schematic.
- Red Spear and Gobta’s Kodachi added to chest loot and drop tables.
Items
- Spatial Pouch, Spatial Bag, and Spatial Backpack added – allow you to store Majin tames inside these items.
- Automatic Recording Crystal added – saves the player’s location upon death.
Enemies
- Slime Doll Fusion added.
- Stellar Chest Mimic added.
- Grave Lizard added.
- King Crawler added.
Gameplay & Systems
Mob Spawning Overhaul
- Completely reworked mob spawning system.
- Mobs now spawn within a 50-block radius of players every 5 seconds.
- Added spawn limits within player radius.
- Mobs on floors without players now despawn automatically.
Respawnable mobs are not affected by this system.
Fixes and Improvements
- Fixed a multitude of bugs.
- Boss Rush Door adjusted and added to the lobby.
- Kurobee now has access to his skill Godly Craftsman.
Prices and whether or not he has this skill are configurable. - Added config for Kurobee’s Shop pricing.
Systems
- Shrine Challenges now pause mob spawns while an active challenge is in progress.
Progression & Balance
- Enemy EP now increases per floor:
- Floor 2 starts at 1.10×.
- Each additional floor increases by +0.05× (e.g., F3 = 1.15×, F4 = 1.20×, etc.).
Credits
Special thank you to our dev Alex / TotallyDem on GitHub for making a majority of the changes and contributing many of the ideas for improvements as well.
⚠️ Important Notes
-
Delete your Tensura Dungeon config folder and reset the dungeon before playing this update.
Message me if you need help doing this. -
Load Time Warning:
Unless you’re running a very powerful server or have a monster computer and are playing single-player, expect the dungeon to take a while to load and possibly time you out when it is generating for the first time.
This issue will only occur during the initial dungeon generation and will be addressed in v1.21.
If the dungeon doesn’t load completely the first time, reset it and re-enter the door.
If this happens more than once, message me directly for help.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CAsFfbXy:TnZCN9U5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CAsFfbXy:TnZCN9U5"
}
