1.0.102
Compatibility
Changes
1.0.64–1.0.70 — cable, signal, and network foundations
- Stabilized startup, chunk-load network discovery, block-entity signal notifications, and legacy wire save migration.
- Corrected PLC output direction, terminal and wire redstone boundary queries, repeater fixtures, cable support fixtures, modem queue cleanup, and monitor descriptor synchronization.
- Restored solid neutral cable tint assets and aligned cable selection, rendering, routing, bundled channels, RedNet topology, and device attachments with the documented surface geometry.
- Added and expanded coverage for Red Alloy wires, Network Cables, bundled channels, capacitors, monitors, PLCs, sensors, and optional bridge profiles.
1.0.71–1.0.83 — computers, turtles, and filesystem safety
- Made floppy unmounts retain mounted files after absent-media or failed-write errors, then added media identity, content revisions, stale-writer protection, retry behavior, and explicit discard recovery.
- Added safe turtle movement, fuel accounting, digging and placement validation, live shell transfer, movement-aware command and inventory screens, sixteen inventory slots, refueling, item collection, orientation-aware placement, hopper interaction, and saved-computer pickup recovery.
- Added bounded display snapshots and filename completion for large filesystems, editor limits and final-newline preservation, capacity checks, rollback on rejected writes, and chunked NBT storage for large ASCII and Unicode files.
- Added missing survival drops and pickaxe tags for registered blocks, fixed NAS quantity duplication, corrected SSD integer stack persistence, and enforced storage capacity limits.
- Network protocol advanced from 7 to 8 during the pocket-storage work; matching client and server versions are required.
1.0.84–1.0.94 — storage lifecycle, recovery, automation, and integrations
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Completed survival drops for sensors, NAS, and Materializer, then hardened NAS, Materializer, and SSD loading, extraction, fluid identity, capacity, and malformed-data handling.
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Moved pocket-computer files into world-backed records with revision checks, verified writes, export/import, nested inventory migration, damaged-pocket refusal, original-snapshot recovery, readable-file recovery, and bounded diagnostics.
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Added recovery handling across player inventories, ender inventories, containers, shulker boxes, loose item entities, death/restore paths, and placed computers including racks.
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Added Operations Projects with discovery, validation, saved state, deployment, and command support.
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Added rack scheduling, owner-controlled remote sessions, recurring services, bounded audit metadata, administration policy, SCADA quality-first display data, and native Refined Storage crafting completion/cancellation tracking. AE2 writes remain intentionally disabled.
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Added connected device discovery, remote PLC program loading, cable endpoints for terminals, PLCs, sensor arrays, and standalone sensors, plus clearer PLC fault and recovery commands.
1.0.95–1.0.98 — model and targeting pass
- Reworked the visual models and selection/collision shapes for server racks, router and server blades, PLCs, NAS, storage bridges, Refined Storage and AE2 bridge blocks, Materializer, sensors, sensor arrays, router, wireless display link, SSDs, turtles, modems, and storage cabinets.
- Added facing, rotation, and mirroring support where applicable while preserving existing textures, registry IDs, network behavior, storage capacities, and saved-data contracts.
1.0.99–1.0.102 — interface and interaction polish
- Made terminal and editor panels responsive to ordinary scaled windows, with viewport paging and a compact layout that hides the optional status rail when space is limited.
- Made guide illustrations, chapter navigation, search, display-link channel drafts, cable lists, and display configuration fit narrow windows and survive focus changes or resizing.
- Refined disk-drive and loose rack-blade models while preserving insertion, ejection, mounting, and saved contents.
- Corrected monitor selection and collision geometry for every horizontal facing and improved PLC editor layout, live-watch spacing, status text, empty-ladder guidance, and footer wrapping.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SObNSDVt:wu1OA2s0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SObNSDVt:wu1OA2s0"
}

