All versions
0.1a.1
Alpha
T* (AI MANHUNT BOT) 0.1a.18 months ago 2,874
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
T* (Terminator Star) – v0.1a.1
- Pathfinding & Movement --- Added async A* pathfinding system --- Primitive optimized node structures --- Sprint jump gap clearing --- Two block ceiling sprint jumps --- Anti lag flight tracking switch
- Combat & Gameplay --- Raytraced line of sight attacks --- Ender pearl gap closing --- Crossbow and trident usage --- Optional Elytra travel support --- Progressive difficulty scaling --- Persistent targets across dimensions
- Management & Controls --- In game control panel (O) --- Bot groups (can be enemy) --- Assign hunter or escape roles --- Configurable A* node limits --- Full /bot command system
- Known Issues --- Rare complex terrain path issues --- it's in alpha, expect bug, but it should not happen tbh
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9fBO9syd:JaKxyJ62"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9fBO9syd:JaKxyJ62"
}

