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1.1.16
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1.Add 4 kinds of animals containing 2 jewel animals variants spawning in this main world.
2.Add monsters: Demon, Piranha, Snow Flinx, Fire imp, many ske.
3.Add summoner's weapons: Imp staff, Snow Flinx staff, Sculk Wisp, and 7 summon sword including Terraprisma with cool light when installing sodium dynamic light.
4.Add Chester who can open chest in distance.
5.Add several NPCs who spawn in different biome and sell some weapons above.
6.Add most loot tables and entities's spawners.
7.Add slime spawn without light config.
8.Add boss Wall Of Flesh, though it is only for creative mode. (Thanks to @SuSen36)
Adjust
1.Riden Bee fly ticks Adjusted upwards to 10s.
2.Flying mobs wander more reasonably.
3.Adjusted weapons' damage.
4.Changed data pack folder path.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BZKgbCzw:B5NvdEUt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BZKgbCzw:B5NvdEUt"
}


