Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

TerraFirmaCraft 1.20.1-3.2.0

Changelog

This update brings tweaks to world generation, a reworked bloomery, some fixes and various other minor improvements. Enjoy!

Changes

  • The bloomery has had a significant rework with how it consumes fuel and ore (#2669)
    • The separate "fuel slots" and "ore slots" are now merged - the bloomery has capacity for 16 items per layer, up to a maximum of 48
    • The output of the bloomery is now based on the mix of ore and charcoal. One bloom is produced for every 100 mB of iron, and 2x charcoal.
    • The Field Guide has been updated with this new information
  • World generation changes:
    • Shores found near oceans / beaches are now more varied, and can form rocky cliffs, small ledges, or gradual slopes
    • The "Inverted Badlands" biome is less common, primarily in high altitude areas, where it blended poorly with higher altitude biomes
    • Both types of "Badlands" biomes generate less sand, and more grass, in higher rainfall areas
    • Banana trees are now much more common (#2652)
  • Moss now will grow on blocks which are contacted on any side by water, not just directly above
  • Added a slider in the world generation customization screen for "grass density", which affects all TFC placed grass features
  • Added an ru_ru localization for the Field Guide (#2653)

Fixes

  • Fix sheet piles generating incorrect particles when tapped, broken, either in the wrong location or with the wrong metal
  • Fix single-count sheet piles dropping as an item when broken in creative mode
  • Fix empty molds not stacking in certain situations when they should (#2651)
  • Fix ingot piles making unknown texture particles when broken
  • Fix ingot pile extract returning an item in creative mode
  • Fix the "stack food" keybind voiding inputs if you hovered over the output slot of the inventory crafting menu
  • Fix issues with interacting with lamps, either filling, draining, or lighting. They should behave much more predictably now (#2649)
  • Fix spectating non-players breaking the experience bar rendering
  • Fix a typo in an advancement description
  • Fix being able to shift-click items into a pot while boiling (#2654)
  • Fix scythe not working in creative mode (#2666)
  • Fix client-side particles behaving in non-random ways when certain situations were present (#2665)
  • Fix river height not being included in structure lookahead - this should prevent structures (i.e. villages) from generating "floating" over rivers
  • Remove (broken) Antique Atlas support (#2664). For more information, please read the associated commit message
  • Fix a slab duplication exploit involving the chisel
  • Fix the highlight boxes for i.e. chisel placement, sluice highlights, not drawing when viewed from certain angles.

For Pack Makers

This update changes the format of a bloomery recipe in one important but required way. The catalyst field of a Bloomery Recipe has changed from an Ingredient to an ItemStackIngredient, in tandem with the reworked behavior described above.

Old:

  "catalyst": {
    "item": "minecraft:charcoal"
  },

New:

  "catalyst": {
    "ingredient": {
      "item": "minecraft:charcoal"
    },
    "count": 2
  },

Files

TerraFirmaCraft-Forge-1.20.1-3.2.0.jar(47.22 MiB) Primary Download

Project members

eerussianguy

Owner

alcatrazEscapee

Author

dries007

Dormant author


Technical information

License
EUPL-1.2
Client side
required
Server side
required
Project ID