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A small update, with some fixes and updated localization.

Changes

  • Updated localization for Russian, Polish

Fixes

  • Fix temperature interpolation being reversed on a chunk basis, causing the temperature in chunks to be subtly different across chunk borders (< 0.1°C)
  • Fix undo recipes for cobble and mossy cobble slabs and walls (#2726)
  • Fix a duplication exploit involving the Corpse mod (#2676)
  • Fix knapping recipes using an ingredient, with a knapping type requiring >1 item, to display correctly in JEI (#2725)
  • Fix some pot recipes from addons/datapacks not displaying properly in JEI (#2712)
  • Fix some confusing wording in the Bloomery section of the Field Guide

Technical Fixes

  • ClientSelfTestEvent now fires regardless of if -ea is present
  • Pot recipes that use ItemStackProviders must now obey one of two conditions:
    • All item stack providers must not depend on the input
    • There must be an equal number of inputs and providers, and all providers must be identical. This must occur because there is no internal matching from ingredients -> providers, and so any input slot may be matched up to any provider. Output of the recipe is undefined behavior if this rule is not followed.

If you are new to TFC, welcome! We are excited to have you. This build contains a month's worth of fixes, some of which were submitted by hard-working community members, and includes some cool new features to play with. There's also a pile of technical changes suited to addon and packmakers as well as new things for technical players.

Changes

  • Added windmill blade variants.
  • Allow creating mud from clicking dirt with a bucket of water.
  • Revamped the Cooking Pot GUI.
  • Added a 5 second delay between adding ingredients to the pot that match a recipe and the pot boiling. This should make it easier to make soups with 5 ingredients.
  • Allow using modded pipes on the cooking pot. (#2682)
  • Added baked potatoes. Nerfed raw potatoes.
  • In 'shore' type biomes, the wind system now uses the ocean's predictable 'trade wind' functionality, rather than using the random land wind system.
  • Changed the bloomery to require both charcoal and ore to be present to begin accepting items. This fixes an issue where mining the bloom block would sometimes immediately cause the bloom items to be sucked into the bloomery. However, this change does not prevent you from putting incorrect or inefficient ratios of items into the bloomery! We are seeking feedback on this change, please visit us in Discord if you have questions.
  • Made the familiarity decay limit, the value at which familiarity stops decaying daily, configurable. This means that setting this value to zero makes familiarity never decay.
  • Added a jade tooltip asking players to flatten poured glass blocks.
  • Dead crops can now be replaced by grass blocks that spread in warm weather. Enjoy weeds in your garden!
  • Allow picking plants up with shears.
  • Fresh seaweed now can be composted, and also is now considered a vegetable.
  • Allow composting the inedible seaweed block.
  • Tall wild crops can now be buried by snow in the winter.
  • Reset the height of short grass when it is buried by snow in the winter. This should provide some more seasonal variation in areas that the player is in often.
  • Allow the quern to interact with hoppers.
  • Rabbits are now fully-fledged livestock, and can be bred! Enjoy cuniculture!
  • Added fox meat.
  • Spawn eating particles when feeding an animal.
  • Sticks removed from wattle blocks are now returned to the player rather than dropped on the ground.
  • Changed sluice loot to not always drop pumice for certain rocks that contain pumice, allowing you to still obtain loose rocks some of the time.
  • The soda ash recipe now requires a higher temperature than before, making it possible to cook kelp into dried kelp in a forge without it immediately turning to ash. (#2696)

Technical Changes

  • Made it easier for addons to make things work with barrel racks.
  • Added a interface for barrel recipes to expose them to addons more readily.
  • Made pot recipes work with Item Stack Providers.
  • Adjusted stack size of redstone to be 64 to match other 'powders'.
  • Exposed the max support range value to addons.
  • Added a small API for blocks that have special behavior when buried by snow (like fallen leaves turning into humus)

Fixes

  • Allow taking ash out of pots and grilles without removing the pot. (#2683)
  • Fix some sounds including anvil hit sounds being stereo instead of mono.
  • Fix some plant blocks being pushed by pistons rather than being destroyed.
  • Fix an issue where adding water to the pot would not cause the pot to update whether or not it was ready to boil or not.
  • Fix querns being able to operate without a handstone after the handstone was broken by an axle. (#2675)
  • Fix some typos in the book.
  • Fix some mismatches in our loading screen textures.
  • Fix icicles causing a lack of friction on the block above (i.e. standing on vanilla ice blocks under a slab) (#2693)
  • Fixed (again) squids spawning inside walls and immediately suffocating. (#2580)
  • Fixed some plant blocks and items having incorrect colors (#2432, #2424)
  • Fix grinding colored items (such as plants) in a quern not releasing colored particles (#2605)
  • Fix bad shading on the jar shelf model (#2585)
  • Fix the 'ghost block renderer' being broken for some models. (#2552)
  • Fix rabbits not being able to jump.
  • Fix high carbon black steel having a missing texture when placed on the ground.
  • Fix the 'show hoe overlays only when shifting' config not working (#2702)
  • Fix two block tall dead crops dropping seeds from the top block, causing some unintended behavior and possible exploits. (#2670)
  • Fix the new cobblestone decoration un-crafting recipes being unavailable for slabs and walls.

Changes

  • Added sandpaper for polishing gems.
  • Made jam pot recipes more extensible for datapacks & addon mods.
  • Add config option for powderkeg fuse time.
  • Add config option for making powderkegs only break natural blocks.
  • Fix charcoal forge UI bug (#2677)
  • Fix field guide issue (#2678)
  • Fix frog legs not having any food data and being unable to be cooked.
  • Removed a couple unused tag entries.
  • Fix glow arrows not working as expected
  • Prevent using vanilla trim materials (this can be tweaked via datapack if you want, but these will not work on TFC items anyway without an external API)

This update finally brings Armor Trims to TFC! Enjoy!

Changes

  • Added the sewing table, a new functional block with its own simple minigame!
    • The sewing table can produce banner patterns as well as smithing templates.
    • To sew a pattern, you need wool cloth, burlap cloth, as well as string. You then must assemble these elements in a given shape using a bone sewing needle to craft the item.
    • Vanilla's loom and smithing table can be used to apply armor trims.
    • In TFC, all gems, along with Sterling Silver, Gold, Rose Gold, and Bismuth, can be used as trim materials. Vanilla materials will not work.
  • Added smooth mud bricks
  • Added a sound that plays when pit kilns finish
  • Hitting a sealed barrel with a stick now plays a bass drum sound.
  • You can now destroy icicles by shooting them with a projectile, or by hitting them with a hammer.
  • The model shape of icicles and calcite is now simpler.
  • The lengths of icicles are now randomized.
  • Sea ice will now break when fallen on.
  • Breaking snow layers in creative now destroys the entire snow layer block.
  • Set some tfc mobs to walk on powder snow and not freeze when inside it.

Fixes

  • Added some missing vanilla item tags related to tools as well as some entity tags
  • Fixed squids not being summonable through normal means
  • Fixed a bug where the Octopeteuthis would slow down the game (behold it's great power!)
  • Fixed powderkeg explosions not damaging the igniter
  • Fix anvils not using the 'anvil' sound type.
  • Fixed snow and ice forming on water wheels
  • Fixed the missing frog loot table. Enjoy your frog legs!

This update brings tweaks to world generation, a reworked bloomery, some fixes and various other minor improvements. Enjoy!

Changes

  • The bloomery has had a significant rework with how it consumes fuel and ore (#2669)
    • The separate "fuel slots" and "ore slots" are now merged - the bloomery has capacity for 16 items per layer, up to a maximum of 48
    • The output of the bloomery is now based on the mix of ore and charcoal. One bloom is produced for every 100 mB of iron, and 2x charcoal.
    • The Field Guide has been updated with this new information
  • World generation changes:
    • Shores found near oceans / beaches are now more varied, and can form rocky cliffs, small ledges, or gradual slopes
    • The "Inverted Badlands" biome is less common, primarily in high altitude areas, where it blended poorly with higher altitude biomes
    • Both types of "Badlands" biomes generate less sand, and more grass, in higher rainfall areas
    • Banana trees are now much more common (#2652)
  • Moss now will grow on blocks which are contacted on any side by water, not just directly above
  • Added a slider in the world generation customization screen for "grass density", which affects all TFC placed grass features
  • Added an ru_ru localization for the Field Guide (#2653)

Fixes

  • Fix sheet piles generating incorrect particles when tapped, broken, either in the wrong location or with the wrong metal
  • Fix single-count sheet piles dropping as an item when broken in creative mode
  • Fix empty molds not stacking in certain situations when they should (#2651)
  • Fix ingot piles making unknown texture particles when broken
  • Fix ingot pile extract returning an item in creative mode
  • Fix the "stack food" keybind voiding inputs if you hovered over the output slot of the inventory crafting menu
  • Fix issues with interacting with lamps, either filling, draining, or lighting. They should behave much more predictably now (#2649)
  • Fix spectating non-players breaking the experience bar rendering
  • Fix a typo in an advancement description
  • Fix being able to shift-click items into a pot while boiling (#2654)
  • Fix scythe not working in creative mode (#2666)
  • Fix client-side particles behaving in non-random ways when certain situations were present (#2665)
  • Fix river height not being included in structure lookahead - this should prevent structures (i.e. villages) from generating "floating" over rivers
  • Remove (broken) Antique Atlas support (#2664). For more information, please read the associated commit message
  • Fix a slab duplication exploit involving the chisel
  • Fix the highlight boxes for i.e. chisel placement, sluice highlights, not drawing when viewed from certain angles.

For Pack Makers

This update changes the format of a bloomery recipe in one important but required way. The catalyst field of a Bloomery Recipe has changed from an Ingredient to an ItemStackIngredient, in tandem with the reworked behavior described above.

Old:

  "catalyst": {
    "item": "minecraft:charcoal"
  },

New:

  "catalyst": {
    "ingredient": {
      "item": "minecraft:charcoal"
    },
    "count": 2
  },

Changes

  • Made blood lilies an indicator for kaolin clay
  • Made kaolin clay grass appear as silt grass in Jade.
  • Added a process of making parchment from animal hides.
  • Added pumice groundcover rocks.
  • Reworked fire spreading to prevent fire spreading through solid blocks.
  • Reworked wind:
    • The wind direction in oceans is now largely predictable and based on the z coordinate
    • The wind in oceans switches directions at night.
    • Thunder levels are no longer a factor in how strong wind is. This should make storms a bit less severe.
  • Allow pot recipes with no items (#2639)
  • Re-added an API for restricting structure spawning based on climate. Use the tfc:climate structure placement to take advantage of this.
  • Allow creeping plants to be placed on any solid surface (#2566)

Fixes

  • Fix the melt amount of wrought iron grills being wrong (#2642)
  • Fix an issue that caused problems depending on TFC in a dev environment (#2638)
  • Fix projected disc veins not being compatible with indicators (#2588)
  • Fix being able to place items with 'V' in adventure or spectator mode
  • Re-disable sodium/embeddium's mixins to biome colors (#2279)
  • Fix reused ingredients in meals not combining nutrient values (#2637)
  • Disabled vanilla bed recipe (#2647)
  • Disabled vanilla lantern recipe

Fixes

  • Fix kelp generating above sea level
  • Reduce frequency of giant kelp generation

Changes

  • Firepit smoke particles now appear at longer distance, a. la. vanilla campfire particles.
  • Add "Hold Ctrl" links for Kaolin clay to the Field Guide.
  • Updated textures for Alabaster, models for raw stone to reduce weird edges between certain block textures.
  • Updated zh_cn translation.

Fixes

  • Fixed rotation issues with certain orientations of water wheels. (#2619)
    • Jade tooltip didn't display a rotation speed.
    • Quern would not finish grinding.
  • Fix World Edit not being able to interact with TFC fluid-loggable blocks. (#2526)
  • Fix a snow duplication exploit.
  • Fixes for kelp world generation causing floating items, broken plants.
  • Fix crash and world corruption after using Create's Tree Fertilizer.
  • Fix Embeddium causing food rotten color overlay to not display.
  • Fix subtitle for Goats / Rams ramming entities.

Fixes

  • Fix doDaylightCycle being set to false in rare situations.

A few minor fixes, including a fix for the "the sun stopped moving" bug that had been hitting people sporadically.

Fixes

  • Fix doDaylightCycle being set to false in rare situations.
  • Fix /tfc count command not functioning (#2623)
  • Fix visual issues which could occur when items were heated beyond the "max visible temperature" (i.e. 1600°C ~ Brilliant White)

Technical Changes

  • Remove tag entries for iron + copper powder being tagged as forge:dust/iron, forge:dust/copper (#2620)
  • Add #minecraft:leaves, #minecraft:saplings to the tag for harvestable by a sharp tool (i.e. scythe, knife)
  • Fix addon-dev-only crash due to invalid config value read in getDecayDateModifier() (#2599)

Changes

  • Break trees top to bottom when broken with a damaged axe.
  • Expanded the rock category tooltip to all rock items
  • Added a field guide entry about dyeing and bleaching items
  • Added advancements for glassworking and mechanical power.
  • Allow TFC to be played with versions of NeoForge greater than 47.1.81
  • Updated Chinese translation

Fixes

  • Fix eggs not decaying or getting food traits in some circumstances (#2608)
  • Match egg item size to other foods
  • Prevent hot spring fissures from collapsing (#2601)
  • Fix TFC minecarts having incorrect drops (#2596)
  • Fix temperature constant and scale being used for rainfall constant and scale in worldgen
  • Fix querns not remembering their rotation direction and speed when disconnected from an axle
  • Fix modded hoes not working on TFC dirt and grass
  • Fix a shelf duplication glitch (#2597)
  • Fix water wheels rotating the wrong way (#2565)
  • Fix trip hammer deleting hammers when used in creative (#2565)
  • Fix trip hammers not accounting for negative rotation speeds (#2565)
  • Fix quern rotating entities the wrong way (#2565)
  • Fix firestarters not being able to be used with a block in the off hand (#2602)
  • Melt icicles and snow piles due to block light (#2592)
  • Prevent snow forming where there is block light that would melt it (#2592)

Changes

  • Added cord grass and sea lavender plants to salt marshes
  • Badderlocks now generates submerged rather than half submerged
  • Made salt marshes larger and muddier
  • Added crocodiles, a new type of predator that spawns in freshwater bodies
  • Added new dirt and mud textures
  • Allowed more ambient ocean mobs to spawn in salt marshes
  • Predators attempt to find new homes if their current homes are in water
  • Predators will wake up if bumped by another entity or brought outside of their home region
  • Animals will no longer drop meat if they were eaten by a predator
  • Fish will only drop meat when killed by a player
  • Updated some animal information in the field guide
  • Allow drinking alcohol and saltwater even when full
  • Changed the display of placed items to be flat to the ground and rotate based on the players orientation when placing them
  • Changed the copper trapdoor texture to match vanilla's new texture
  • Added a jade tooltip for blocks that are rotating

Fixes

  • Fix the barrel recipe jade tooltip resetting when chunks are reloaded (#2575)
  • Fix intoxication causing the player's name to appear twice in chat (#2582)

Changes

  • When log piles are lit, they will take longer to burn up, so you have more time to cover the pile.
  • When log piles are lit, they will take 1.5 seconds to light adjacent charcoal piles, rather than this happening instantly.
  • Tweaked the particle effects of burning log piles to be more performant.
  • Added a recipe for vanilla's 'loom' block that allows TFC wool yarn to be used
  • Standardized plant movement modifiers to make them less punishing and more consistent. Small flowers no longer give any slowdown. The slow effect scales with the visual size of the plant, starting from 90% with short grass, up to 60% with large shrubs, ferns, and other dense undergrowth.
  • Sheepskin can now be scraped the same way as soaked hide, on a log.
  • Updated scraping recipes to allow specifying an 'extra drop' parameter.
  • Slowed down the pace of creeping plant spread to be in line with other plants.
  • Added TFC saplings to vanilla's sapling tag.
  • Updated the Korean translation.
  • Cut gems can now be ground into powder.
  • Sluicing and panning will now give uncut gems.
  • Added info for amethyst and opal to the field guide.

Fixes

  • Fix coral dying even when underwater (#2542)
  • Fix horse armor requiring jute rather than jute fiber.
  • Fix jam sandwiches not requiring jam.
  • Fix the game crashing when summoning a chest boat with commands.
  • Fixed cranberry bushes being totally broken (#2133)
  • Fixed the texture of bells being missing.
  • Fixed concurrent access of TFC's DataManager. This may allow the KubeJS multithreading option to work more predictably.
  • Fixed some typos in the field guide.
  • Fixed the recipes for palm mosaic stairs and slabs.

Fixes

  • Fix the game crashing on dedicated servers due to the ghost block handler.

This update brings several new animals, especially in warmer climates! Happy hunting!

Changes

  • Added Gazelles, spawning in tropical plains.
  • Added Bongos, spawning in tropical forests.
  • Added Caribou, spawning in tundras and taigas.
  • Added Peafowl (Peacocks and Peahens), spawning in subtropical regions.
  • Added Wildebeest, spawning in tropical plains. This is one of our new 'ramming' mobs, like a boar.
  • Added the Tiger, a tropical forest feline predator.
  • Added the Hyena, a tropical plains predator. Hyenas hunt in packs, like wolves.
  • Added colored windmill blades. Enjoy!
  • You can no longer drink when full. (#2557)
  • The 'ghost block' renderer has been updated. Currently only some blocks work with it, however.
  • The kaolin clay texture has been desaturated.

Fixes

  • Fixed fish subtitles being incorrect.
  • Made kelp flower blocks destroy themselves less often during worldgen. More fixes are pending for this.
  • Fixed an internal bug involving some fluid particles theoretically lasting forever
  • Fix crankshafts crashing the game when placed against a gearbox (#2564)
  • Fix a small vessel exploit (#2558)
  • Fix disabled slots in GUIs drawing underneath the items that cannot be accessed.
  • Fix the knapping UI resetting when resizing the window. (#2563)

This update is the first adding a mechanical-power system to TFC! This has been something we've wanted for quite some time, and has drawn inspiration from Better Than Wolves, TFC+, and others. Hope you enjoy hooking up that Quern to automation, finally!

Added

  • Added Water Wheels, Windmills, Axles, Gearboxes, Encased Axles, Clutches, for each TFC wood type.
  • Querns can be connected to a rotating axle to automatically grind.
  • Added a Crankshaft, which can be connected to a bellows to automatically woosh.
  • Added Steel Pipes and a Steel Pump, capable of moving multiple source blocks of water, salt water, and spring water.
  • Added the Trip Hammer, which can be used to automatically work some items on an Anvil.
  • Added new pages to the Field Guide explaining how to use all the new mechanics.

Changed

  • Removed crafting recipe and advancements for the vanilla bucket
  • Blue and red steel buckets can no longer move sources, and both can carry lava and water-like fluids.
  • More ore vein tweaking, indicator rarity tweaking.
    • Surface veins are largely less common across the board; deeper underground veins were less touched.
    • Sulfur now exclusively spawns near lava.

Fixes

  • Fixed many inconsistencies between salt water and fresh water due to the new Forge Fluid API (#2542)
    • Fixed bubbles not appearing when you bobbed in salt wate
    • Fixed the "enter water" sound being played while moving between salt water and fresh water - this fixes fishes in rivers being annoyingly noisy.
    • Fixed being underwater in salt water having a different fog effect and no ambient sounds.
    • Fixed salt water pushing stronger than fresh water.
    • And others...
  • Fixed many cases where sandwiches, soups, or salads were not stackable, despite being crafted in similar/identical situations
  • Fix meal items in JEI showing a "Never Decay" tooltip, possibly leading to confusion (#2560).
  • Fix compatibility issue with mods doing weird things during creative tab setup.
  • Fix a conflict with Patchouli versions >81
  • Fix some field guide typos.

Changes

  • Update Forge version requirements:
    • Restrict to [47.1.3, 47.1.5], as a bug in newer Forge versions causes animals not to spawn (#2556)
    • Allow 47.2.6+, after testing that both issues in Forge that affect TFC have been fixed.
  • Ivy is no longer climbable, as it is now a creeping plant rather than a vine.
  • Added more randomly selected models for placed sticks
  • Fallen leaves from conifer trees will now always be brown
  • Allow ocean plants to generate in salt marshes.

Fixes

  • Fix some TFC fluids being invisible
  • Fix knapping mossy rocks showing a missing texture.
  • Fix javelin throwing damage being small or zero. Updated the tooltip.
  • Fixed some cases where a full block of fallen leaves wouldn't immediately turn into a leaf block.

Changes

  • Add Bell Peppers. These are a pickable crop, meaning they can be harvested before being fully grown, without destroying the crop
  • Add "Mossy Loose Rock"s as seperate blocks, rather than model variants. They spawn in >250mm rainfal areas.
  • Tweaks to ore vein generation balance. This is still a work in progress, and feedback is welcome. Broadly speaking, copper should be more common, iron, gold should be less common.
  • Update various translations from their most recent updates in 1.18

Fixes

  • Fix wooden bucket item not showing the fluid color correctly (#2541)
  • Fix Barley grain having no saturation
  • Fix missing line in the Climate screen
  • Fix "Average Temp: null" in the Climate screen
  • Fix placement issues with barrels, barrel racks
  • Fix breaking a barrel in a rack not dropping the barrel
  • Fix a preservation exploit
  • Fix various fluid interaction specifics (technical explanation: we are in the process of migrating from the #minecraft:water tag towards fluid API, if it can be done without compromising functionality)
  • Fix dead torches emitting lit particles (#2550)
  • Fix firestarters deleting blocks that aren't flammable when trying to place fire (#2549)
  • Fix TFC death messages not being localized correctly (#2546)
  • Fix rain particles falling through thatch and leaves.
  • Fix simple pot recipes linking fluid inputs as outputs.
  • Fix boulders spawning on top of water
  • Fix torch items being extinguished by air (#2554)

A small collection of fixes, and some important ones. If you were experiencing crashes, they are likely due to either (1) Not having Patchouli, or having (2) a too-new version of Forge / NeoForge which has a bug causing crashes with TFC. With that said, on to the changes:

Changes

  • Add pumpkin chunks and melon slices, and allow jarring of both
  • Added a new main menu panorama image.
  • The previous version had some incorrectly marked dependencies. To clarify:
    • Patchouli is a required dependency, and is now marked as such. (#2540)
    • Due to a bug in Forge or NeoForge, you must install no later than 47.1.35, and I highly recommend using 47.1.3. This is also now marked as such. (#2539)
  • Fix conflict with Rubidium/Embeddium, where river water did not blend with other water. (#2536)
    • If you are seeing brown water, this is a bug in Rubidium/Embeddium, please update that mod.
  • Fix untranslated rock type tooltips (#2537)
  • Fix fallen leaves having collision boxes
  • Fix mud blocks not having mud sounds
  • Fix pit kilns, charcoal piles sometimes being set on fire and deleted, and not working
  • Fix player-placed logs (and fallen trees) being treated as natural logs, causing stone axes to be inefficient on them
  • Fix cooked fishes missing decay/nutrition
  • Fix breaking a barrel with a rack not dropping the barrel
  • Fix the gem saw not performing the "Saw" operation while glassblowing

1.20.1 Release!

This is the first version of TerraFirmaCraft 3.x, targeting Minecraft 1.20.1, and should be compatible with both Forge, and NeoForge 47.1.3. We started this port on June 24, 2023, and after nearly half a year, many tweaks, changes, and new features later, we are happy to release this new iteration of TFC for you all to enjoy!

We have - once again - taken the opportunity of a changing Minecraft version to make a number of big, and small changes. As such, this change log will be a bit massive, but hopefully it gives a scale of everything that we've been hard at work on (and it unfortunately, certainly, won't be comprehensive).

That said, thank you to all that have contributed to TFC, and without further ado, here is what's new!

Major Changes

World Generation

  • World generation has had a revamp (again!) This update has focused largely on bringing more interesting continent shapes, more biome variety, and more predictable exploration to your world.
    • The world now generates in continents! These can be many kilometers across, but should be more interesting to explore, and more biome variety - from mountains to marshes - should be present.
    • A number of biomes got overhauls or work done on them - Salt Marsh, Highlands, and Tidal Flats were added, and Lowlands and Beaches / Shores were significantly reworked. Mountains got a bit rockier, and rolling hills got a bit boulderier
  • Tree generation was improved, with lots of new features:
    • Dead and submerged trees can spawn in Lowlands, swamp-like areas
    • Many tree shapes have been improved to better reflect their real-life inspiration.
    • Added mangrove trees, which spawn in salt water marshes.
    • Added Krummholz trees (dead, stunted trees grown in high altitude regions).
    • And lots of other tweaks of spawning conditions, tree shapes, decoration, and foliage coloring.
  • Many new plants were added, tweaked, or their generation was tweaked.
  • Rivers have had some TLC done, improving the variety of shapes, shores, and widths.
    • In addition to river shores, beaches have gained more decoration, tidepools, and sea urchins.
  • Rock layers and ore spawning has had significant reworks:
    • Rock layers are more predictable, both in where (horizontally) they spawn, and in what layers they spawn in. Looking for Marble? You'll very likely find it underneath a layer of surface Limestone!
    • Ore generation was rebalanced around these new layers. This is still fairly tentative on the balance front and might be updated later, but the general idea has been to refine where certain ores spawn:
      • Kaolinite has been removed as an ore, and instead generates in clay-like deposits in higher altitude biomes
      • Graphite is found in metamorphic rocks, which you'll have to locate under specific sedimentary rocks
      • Tin is found high up in uplift mountains
      • Sulfur is found near lava level, but is very common around lava lakes
      • Nickel is found deep underground, which will some deep mining to obtain.
      • And much more...

Mechanics

  • Added a comprehensive glassworking and glassblowing mechanic!
    • Glassworking is used to produce glass of many colors, through different recipes, blowing, and pouring
    • Glass can be used for lamps, glass bottles (which can be used to drink from!) or other devices.
    • Added a Gem Saw which is able to break and obtain glass blocks
  • Added Jars! These can be used to preserve fruit, and create Jams. Jams can be used to create a different type of Sandwich.
    • Jars can be stored on bespoke shelves.
  • Added double ingot piles! This also comes with a substantial improvement to ingot pile rendering performance - meaning ingot piles are no longer FPS sinks! Pile those ingots sky high!
  • Bowls can be placed, and used for steps in glassworking, storing powder, or salting meat
  • Tree chopping had an overhaul, meaning trees now don't merge into mega-trees when cutting them down with an axe.
  • As always, updated the Field Guide with new information, including the online version which can now select which Minecraft version you are viewing.

Other

  • Lots of ambience and other visual improvements have been introduced! To list just a few:
    • Some days will be windy, with particles blowing around
    • Rivers generate bubbles and other water particles which flow with the current
    • Many processes (barrels, firepit and pot, etc.) have had particles or other little atmospheric improvements
  • Lots of blocks have had their texture or model updated. Raw rock in particular, with some rock being orientable (like vanilla Basalt or Deepslate).
  • Many improvements to animals, various different animation changes, fixes, and other improvements.
    • Boars and Mooses are less "neutral", and may charge at you similar to vanilla goats if provoked.
    • Updated a lot of animal AI across the board.
  • Added many new vanilla style blocks from recent updates, such as hanging signs, chest boats, tree and muddy tree roots.
  • Added palm "mosaic" blocks.
  • Added goat horn knapping.
  • Added Frogs
  • Added Artist's Conks

Project members

eerussianguy

Owner

alcatrazEscapee

Author

dries007

Dormant author


Technical information

License
EUPL-1.2
Client side
required
Server side
required
Project ID