Terralith

Terralith

Mod

Explore almost 100 new biomes consisting of both realism and light fantasy, using just Vanilla blocks. Complete with several immersive structures to compliment the overhauled terrain.

Server World Generation

916.1k downloads
1,661 followers
Created2 years ago
Updated9 days ago

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Biome Reworks

  • Fungal Caves
    • More moss with smaller and more diverse mushrooms
  • Ice Marsh
    • Complete rework
    • Trees are made of Mangrove instead
    • Better ground foliage
  • Swamp (Vanilla)
    • Light touch-ups, such as better mud placement
  • Forest and Flower Forest (Vanilla)
    • Small foliage changes
    • The small gravel/stone patches are now gravel/andesite
  • Stony Spires
    • Cliffs are now primarily andesite and moss
    • Sparse but large spruce trees generate
  • Windswept Spires
    • Added spruce trees, large ferns, and rose bushes
    • Diorite blobs generate in lue of dirt blobs
  • Underground Jungle
    • Massive rework
    • Ground is completely made of mud
    • Occasional large cherry trees and common small oak/azalea trees, with common bee hives
    • Tons of ground foliage: everything from mushrooms to ferns to flowers to dripstone to bamboo to (rare) sniffer plants
    • A lovely subtle pink petal particle throughout the whole biome

New Structures

  • Mage Tower (built by Whale)
    • Generates in "mystical" biomes such as Amethyst Jungle or Moonlight Grove
    • 4 variants for each of the Skylands
    • There are multiple levels with increasingly difficult mobs
  • Mage Complex (built by Whale)
    • Just like the Mage Tower, but also generates a small "village" in front of it
  • Desert Outpost (built by koolkid)
    • The desert resort where pillagers come to relax
    • Spawns pillagers like an outpost, with some normal loot, and suspicious sand
  • Valley Lodge (built by Whale)
    • Generates in Shield and Valley Clearings
    • Meant to be an early game structure with some villagers and beginner loot
  • Igloo (built by Apollo)
    • It's... an Igloo.
  • Rubble (built by Blu)
    • Small 5x5 structures that generate throughout the world
    • 6 biome variants (Forest, Jungle, Taiga, Desert, Mesa, Mountain) with 3 size variants each (small, medium, large)
    • Very small amount of archaeology-related loot and suspicious sand/gravel

1.20.5

  • Updated to support 1.20.5 and 1.20.6
  • All Vanilla wolf variants generate in Terralith biomes where it makes sense
    • Supports the c tag usage for wolf variants as agreed upon by Smithed and some other biome mods
  • Armadillos generate in Terralith's Savanna biomes

Big Changes

  • Now supports Neoforge
  • Reworked the intro message to be shorter and more clear
    • You can disable it with this datapack/mod
  • Fixed Terralith's old method of handling passive mob spawning
    • Mobs used to be rarer, but spawned in huge pack sizes
    • Pack sized have now been reverted to normal, while passive mobs can spawn on a lot more blocks to make them not as rare
  • New crafting recipes
    • Since Terralith adds stone-specific caves (andesite, granite... etc), sometimes it is nice to be able to use those stones instead of cobblestone in recipes
    • Stone tools and many redstone components have these alternative recipes
    • 2 stone slabs can be crafted into 1 cobblestone, to reduce inventory clutter when mining in Highlands or other biomes that use stone slabs in generation
  • Completely removed all traces of Traveller's Maps
    • They will no longer have a chance of returning in Terralith. However, a separate add-on is possible in the future
  • Helmet on top of the Spire
    • Correctly gives armor instead of being useless
    • Adjusted the enchantments and attributes a little bit
    • It is no longer netherite, but diamond with a netherite silence trim

Other Changes

  • Witches now spawn naturally in Terralith's Witch Hut
  • Snowy Maple Forest spawns more winter-like mobs
  • Deep Dark is a little more rare
  • Added structure tags for ease of locating some structure variants
    • Fortified Villages, Rubble, Mage Towers, and all underground structures
  • Stray spawns in Frostfire Caves (again) and Ice Marsh
  • Halved the generation rate of a specific piece in Fortified Village, as it generated way too often
  • Summer Skyland tweaks:
    • Added packed mud veins that snake along the bottom of the island
    • The ocean underneath now has sand as the floor instead of gravel
  • Internal refactor to Mega Geodes and Mega Ravines, which mean Terralith no longer has to override as much Vanilla files
  • Trees in Birch Forest and Haze Mountain no longer have random missing leaves, which makes the tree look whole and not decay way more than it should
  • Added biome colors for cave biomes that are used by some minimap mods and websites

Bug Fixes

  • Caldera Lakes no longer leak into other biomes
  • Fixed various issues with Stony Spires and Mantle Caves generation
  • Prevented a (harmless) console error about a missing terralith:underground/witch_hut
  • Other modded structures should no longer generate in Skyland biomes, as they looked quite broken
  • "Purple biomes" now use logs instead of wood in their trees
  • Fixed a rare overlap in creeks in Forested Highlands
  • Prevented a rare edge case where Lush Caves could generate on the surface
  • Church piece re-added to Fortified Village, as it was somehow removed a while ago
  • Deepslate Tiles will no longer be able to be replaced by ores during generation

Terralith 2.2.6

  • Fixed crash that would occur when not using Terrablender compatibility mode

This version is for ALL modloaders 1.20.3+

Terralith 2.4.11

  • Emergency hotfix: prevent crash regarding "regular structure set"

This is for ALL modloaders 1.20-1.20.2.

Terralith 2.4.11

  • Emergency hotfix: prevent crash regarding "regular structure set"

Terralith 2.2.5

The long awaited update is here.

  • (Re)Added biome tags, which is vastly improve compatibility with other mods on 1.18.2 (hi Ice and Fire!)
  • Refactored the Noise Router (hi Tectonic!)
  • Migrated the config file from json to toml

This version is for Fabric use only. It will ONLY work on 1.20.3 and 1.20.4. This version will be merged with the rest when this Fabric PR is resolved.

Terralith 2.4.10

  • Moved Witch Hut to the surface (swamps)
  • Fortified/Desert roads now change to planks when over water

Terralith 2.4.9

  • Now supports 1.20.3/4
  • Fortified Village changes:
    • Added missing loot tables to the Barn
    • Removed a broken house
    • Re-added missing structure voids, which should remove the ugly terrain carving
  • Dark Oak trees in the Dark Forest now correctly use Logs instead of Wood
  • Pillars in the Highlands should no longer have grass inside them
  • Cacti in Lush Deserts should no longer spawn illegally
  • Siberian Taiga now has its water frozen, but will (correctly) no longer have precipitation
  • Packed Mud veins in Savannas will now yield to carvers
  • Decreased Temperate Highland temperature from 0.9 to 0.5
  • Added the no_default_monsters tag for both c and forge
  • Added empty function file for manual compat with other datapacks

DO NOT USE THIS VERSION ON FABRIC!

Terralith 2.4.10

  • Moved Witch Hut to the surface (swamps)
  • Fortified/Desert roads now change to planks when over water

Terralith 2.4.9

  • Now supports 1.20.3/4
  • Fortified Village changes:
    • Added missing loot tables to the Barn
    • Removed a broken house
    • Re-added missing structure voids, which should remove the ugly terrain carving
  • Dark Oak trees in the Dark Forest now correctly use Logs instead of Wood
  • Pillars in the Highlands should no longer have grass inside them
  • Cacti in Lush Deserts should no longer spawn illegally
  • Siberian Taiga now has its water frozen, but will (correctly) no longer have precipitation
  • Packed Mud veins in Savannas will now yield to carvers
  • Decreased Temperate Highland temperature from 0.9 to 0.5
  • Added the no_default_monsters tag for both c and forge
  • Added empty function file for manual compat with other datapacks

Terralith v2.4.8

  • Repainted the Painted Mountains
  • Reword the "welcome toast" to be clear what the Discord link is for. Modpack devs, if you don't want this message at all, add this mod to your modpack.
  • Fix missing freeze_top_layers as well as properly order some features
  • NOTE: Are you getting a crash with Terralith, as well as using Cyclic? Use this mod to temporarily fix it until Cyclic does it themselves.

Terralith v2.3.12

  • Fix a Feature Order Cycle with Regions Unexplored
  • Reword the "welcome toast" to be clear what the Discord link is for. Modpack devs, if you don't want this message at all, add this mod to your modpack.
  • Fix missing freeze_top_layers as well as properly order some features

Terralith v2.4.7

Special thanks to Apollo for spending the time on this massive backend update!

  • Large internal cleanup. Listed below is a small portion of the changes.

    • Around 600 files have been removed, primarily to fix compatibility issues with packs that override vanilla feature files.
    • All unused block tags have been removed, cleaning up the F3 screen somewhat when looking at certain blocks.
    • Generation speed has been increased a bit (it should be 10-20% faster than before).
  • Deep cave biome generation has been shifted a bit. Mantle Caves are a bit more common, and the Tuff Caves should once again generate.

  • Fixed an absurdly rare bug that could cause the Deep Dark to spawn on the surface.

  • Both Terralith and vanilla villages are a bit rarer.

  • Shuffled Terralith structure placement to fix structures consistently colliding with structures from other packs in specific conditions.

  • Lush Caves and Dripstone Caves have a bit more vegetation.

  • A few tags have been fixed, primarily around forest and river biomes.

  • Bamboo no longer generates in Snowy Cherry Grove.

Terralith v2.4.6

  • Works on all 1.20.x versions!
  • Uses the new overlays and Multi-versioned pack.mcmeta introduced in 1.20.2 (thank you Mojang)
  • If using the Trade Rebalance experimental datapack, Fortified Villages and Desert Fortified Villages will appear on the Plain Villages and Desert Villages maps, respectively

Terralith 2.4.5

  • Fixed a crash (Feature Order Cycle) with Regions Unexplored
  • Terralith wishes you to have an absolutely lovely week!

Terralith 2.3.11

  • Adjust feature orders for potential FOCs
  • Updated biome colors and structure icons to new standard for Datapack Map
  • Updated some internal tag descriptions

Terralith 2.4.4

Terralith 2.3.10

  • Improved compatibility with Terratonic

Terralith 2.4.3

  • Prevented odd (but rare) occurrence of Underground Jungle not being underground
  • Removed an old file, which drastically reduces the file size

External resources



Project members

Stardust Labs

Stardust Labs

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