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0.9.7
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Required content
Changes
-THIS UPDATE REWORKS A LOT OF MOBS! CHECK THE GUIDEBOOK FOR TIPS ON FIGHTING NEWLY REWORKED BOSSES-
-I now have a Discord server! Please join if you have any questions, want to share something, or have a bug to report : https://discord.gg/nvF9BsFep5
-REWORKED Super Sniffer, entirely different fight, significantly more optimized, better quality animations and attacks, redone textures, made slightly more challenging. New super boss variant, called the Ultra Sniffer. Summoned by striking it with lightning again, while its in phase 2 of its normal fight and less than 10% of its max health. The super boss version is by far the hardest fight in the mod, and gives substantial rewards for anyone who can best it. Do not fight it unprepared.
-Added new accessories that drop from the Ultra Sniffer
-Added Music Sheet of the Omnipotent Ultra Sniffer
-REWORKED Gob, King of Gnomes. Entirely new moveset, reanimated, rebalanced. Overall a much higher quality fight than before.
-REWORKED Hellroks, overall less health, redid animations, textures, spawns, and old attacks removed with a couple new ones! No longer immune to projectiles.
-REWORKED Duskroks, made significantly more simple, with only one unique attack. Redid animations and textures. No longer immune to projectiles.
-Added the Uvogre, an ogre/oni/cyclops-inspired mob that rarely spawns in the overworld
-New guns, Six Shooter, and Celestial 60
-Added new fluid, Prism Solution
-New rare structure, Prismatic Pond
-Added fog to both Stygian Blood and Prism Solution when submerged (doesn't work with some optimization mods)
-Added Gentle Explosives enchant
-Added the ability to toggle off bosses' despawning in the config
-Cyber Glasses' aimbot is now toggleable
-Fixed issue that causes lasers and nukes to cull unnecessarily
-Added artificial blood display
-Added recipe for sniffer eggs
-Added new entries to the guidebook
-Nerfed damage of Dungeon Effigy and Dungeon Sentry
-Structures no longer spawn right at world spawn every time
-Added mirroring potion effect (currently unused)
-Improved explosion effects
-Deepslate gold ore now drops music sheet of the aegis
-Corrected some things in the guidebook
-Reduced screenshake for bombs
-Bedrock ??? Ore renamed to Black Matter Ore
-Reduced spawn rates of fairies
-Buffed ammo boxes (15% -> 25% | 25% -> 40%)
-Fixed sword swing abilities working in spectator mode
-Shadowflame ring no longer deletes item entities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RHN9OPTT:XiNIlWvB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RHN9OPTT:XiNIlWvB"
}





