1.0.4
Compatibility
Required content
Changes
If any hostile dinosaur entity exists, no normal hostile monster (Zombie, Skeleton, Creeper, or Phantom) will spawn with the duration it's there.
Recap on 1.0.3:
A couple of changes (Thanks to a YT video i just watched) :
Megaraptor doesnt do attack anim when stunned.
If Megaraptor w/ blindness effect added can't get to you, it will teleport 6 blocks behind you so that it will eventually do so.
Non boss-fight megaraptor variations will not be affected by the spear.
If no hostile dinosaurs exist adventure mode will be turned off and survival mode back on.
A couple more somewhat unoticable additions and fixes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PzEwyEQ2:fM5SiEgA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PzEwyEQ2:fM5SiEgA"
}


