All versions
1.0.0
Release
Testosterone Tweaks 1.0.05 days ago 102
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
Changelog
[1.0.0] - 2026-09-03
Changed
- Rebuilt as a thin mixin-only addon: The mod no longer re-registers its own copies of the base Create: Testosterone mod's blocks, items, entities, effects, fluids, recipes, and datagen/compat. It now depends on the real published mod and only ships the original balance tweaks (configurable Man Power cooldown/invincibility, Tie knockback resistance, and the completed Afterlife totem/corpse mechanic).
- Renamed the mod: Mod id changed from
testosteronetotestosterone_tweaks(packagenet.mervyn.testosteronetweaks) so it no longer collides with the real mod's id when both are installed. Build output renamed totestosterone-tweaks, and versioning reset to1.0.0to reflect the new addon identity.
Added
- Configurable shot/pill/potion/beer buff strength and duration: Added server config options controlling how strong and how long the Man Power buff lasts from the Testosterone Shot/Trenbolone Shot, Testosterone Pill/Protein Bar, and Testosterone Potion, plus the Beer Mug's Resistance buff.
Fixed
- Tie Knockback Resistance doing nothing below full immunity: The base mod's own Tie mixin unconditionally cancels all knockback for Tie wearers, which silently defeated this addon's
Tie_Knockback_Resistancesetting for any value below1.0. It now replicates vanilla's knockback math directly and applies it before the base mod's cancel can run, so partial resistance values actually take effect. - Launch crash from a broken mixin injection point: The food-effect mixin hooked into a vanilla method that other mods in large packs also modify, and would fail to find its target once one of those mods changed that method's bytecode, crashing on launch. Reworked it to hook a safer point instead, and fixed the same underlying mistake (wrong injection point type on constructor calls) in the beer mug, potion, and shot item mixins before it caused them the same problem.
Removed
- Dynamic fluid recipe scaling: No longer needed after the mixin-only rebuild.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1ZpIVjxk:DnuVfrjl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1ZpIVjxk:DnuVfrjl"
}

