1.4.0
Compatibility
Required content
Changes

Saxton Hale is now summonable in survival:
- Comes with a special intro sequence
- Now has special drops
- Despawns if out of combat for too long
Saxton Hale updates:
- Now only agressive towards players and mercenaries
- Now does increased damage vs Iron Golems
- Now takes less damage if it's too frequent
- Slightly updated animations and model
Added Australium:
- Generates as an ore in badlands biomes above y=32. Quite rare and sometimes blends with gold
- Can be smelted into ingots which can be used for crafting. Can also be used as trim material with special effect
- Also drops from Saxton Hale and very rarely from Soldier (because comics)
Items added:
- Australium ore, Raw Australium, Australium Ingot
- Australium Team Tablet which is an upgraded Team Tablet
- Australium Transmitter which is used for summoning Saxton Hale
- Invisibility Watch, a rare srop from Spy
- Strangifier. Can be applied to ANY item on an anvil to make it count kills. NOTE: the kills are counted as long as you kill directly while having the item in your hand
- Added The Saxton, a special drop from Saxton Hale. It's a hat and it gives special abilities when worn
- "More Gun" music disc
- "BLU Triumphs!" music disc
- "RED Triumphs!" music disc
- "Mercenary Park" music disc
- "Rocket Jump Waltz" music disc
Added new advancements
Updated bullet tracer visuals. Can be switched back to old in the config
Gunfire, explosions and Saxton Hale sounds now can be heard from further away
All mercs now sometimes drop ammo boxes
Medic and Demoman now can predict target's movement and fire preemptively
Buffed Sentry: scans wider and faster, starts shooting sooner
NOTE: I've decided to scrap the idea of adding structures. Structures must make the world better, not litter it. I was not able to achieve that.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j9K8TJCq:JJuNn6bg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j9K8TJCq:JJuNn6bg"
}

