1.5.3
Compatibility
Required content
Changes
-
Armor slots of non-hired mercenaries can no longer be edited, unless in creative.
-
Mercs now can call for help when facing single but strong target as well.
-
Kills made by hired Engineer's sentry now increase Engineer's kill count.
-
Hire items (emerald blocks by default) now can get partially refunded if hired merc dies (20-30%) or gets fired by player (50%).
-
Fixed summoning mercs with Australium Team Tablet sometimes spawning them in weird positions.
-
Fixed mercs returning to the center of patrol point too often. Now they won't return unless they move more than 18 blocks from the center.
-
Fixed switching between patrol and hold modes occasionally not picking the new central point, but retaining the old one.
-
Fixed crash when trying to spawn mercs during natural RED vs BLU mercenary skirmishes in configured biomes.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j9K8TJCq:MlB6eSQX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j9K8TJCq:MlB6eSQX"
}

