All versions
1.5.6-1.21.1
Release
TF2 Mobs 1.5.6-1.21.1last week 102
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
- Heavy now can stop retreating in preparation to eat Sandvich if he gets healed by a Medic during that phase.
- Buffed Demoknight speed and health.
- Eyelander now collects extra heads from killing mercs. Regular mobs still give 1 head.
- Demoman primary weapons firing speed slightly increased with damage nerfed.
- Saxton Hale base speed increased.
- Allied spies now render with a mask on instead of fully disguised.
- Unhired mercs now can call for a medic only with a certain chance instead of always.
- Team Respawn Banner now loads chunks around itself.
- Added visual trail for several projectiles.
- Transmitter recipe changed: now requires an amethyst shard instead of a bell.
- RED and BLU team now have their own tags: "#tf2_mobs:red_team" and "#tf2_mobs:blu_team"
- Saxton Hale now has "#c:bosses" tag.
- Fixed overheal hearts not rendering.
- Fixed all wrong item tags.
- Fixed missing tooltip for Reanimator item.
- Fixed Medic completely losing activated Uber upon switching to other weapon, even for a moment.
- Under no rare circumstances Engineer should have multiple buildings of the same type in the world: placing new building now always cause the destruction of older ones.
- Fixed muzzle flash not appearing when sentry is shooting.
- Fixed Saxton Hale displaying his airborne animation while in water.
- Fixed player in a TF2 team not being able to damage themselves.
Optional dependencies
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j9K8TJCq:TV2jN0SV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j9K8TJCq:TV2jN0SV"
}

