1.3.0
Compatibility
Required content
Changes
Changes since 1.2.0:
-
Added jarate pills, an uncommon drop from Sniper. Consumable item which gives you "Enlarged kidneys" effect that is necessary to produce Jarate.
-
Added Jarate, a throwable item similar to splash potion that applies "Soaked" effect for 10 seconds. This effect doubles all incoming damage.
-
Added Eyelander. Can be obtained through killing demoknights or found in dungeon and village weaponsmith chests. Requires more collected heads to get bonuses than in TF2.
-
Added Chargin' Targe, an uncommon drop from Demoknight. Also slightly different from TF2 version.
-
Added Scout's shoes, a rare drop from Scout. Allows double jumping. Can be worn as curios accessory.
-
Added Demoknight Replaces Demoman on spawn with the default chance of 25% Can weild either bottle or Eyelander
-
Mercenary skirmishes now can naturally occur in badlands biomes. Fully configurable.
-
Improved melee combat AI of the mercenaries: now they try to keep the distance and take advantage of their extended reach. Makes them effective against slow melee mobs like zombies and spiders, even when out of ammo.
-
Added special order to Pyro: now he can boost smelting and cooking of nearby furnaces, blast furnaces and smokers.
-
Added special order to Spy: now he can collect and transfer XP directly to the owner.
-
Mercs' melee attacks now inflict proper knockback.
-
Player can no longer hit their own team, unless crouching.
-
Fixed Spy ignoring patrol and follow mode wandering limitations.
-
Fixed some loop sounds stop playing completely if there are too many other sounds.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j9K8TJCq:lDf0zoZ1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j9K8TJCq:lDf0zoZ1"
}

