1.3.1
Compatibility
Required content
Changes
-
Massive improvements to Team Respawn Banner:
it's health is now displayed in a boss bar
now loses configurable amount of health on each respawn
respawn times are now configurable
multiple banners per world are now allowed
any mob that is in a TF2 team can now respawn, not just the mercenaries
-
Added TF2 Team Wand, a creative only item that is used for adding other mobs to TF2 teams.
-
Added Checkpoint blocks which can be used together with respawn banners and are creative mode only. They are used to tell the mercenaries where to go. Standard navigation between banners may not be enough on some maps or if the terrain is hard to traverse, so now you can manually point where to go.
-
Mobs in a TF2 team now automatically attack other entities in the opposite team.
-
Fixed "Activate Ubercharge" keybind crashing the game.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j9K8TJCq:oRZAIGvG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j9K8TJCq:oRZAIGvG"
}

