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Details
All versions
0.1.0-beta
Beta
Thermia 0.1.0-beta3 weeks ago 81
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Added:
- Pelts: Used with clothing, Crafts into hides
- Foundation for animal clothing
- New field guide entries for clothing and interiors
- Clothes:
- Capes: Protects against wind
- Wide Brim Hats: Protects against sun
- Pelt Insulated: Well insulated
- Cloth: Various, Silk and wool are dyeable
Changes:
- Changed block search from 100 ticks to 40
- Most blocks and fluids now have a search cap of 32 instead of 16
- Tweaks to environment temperature math
- Tweaks to entity temperature change
- Insulation Rework:
- Conduction: Protect against cold or contact sources, Also against environment pull
- Radiation: Protects against radiative sources like fire, lava, etc
- Convection: Protects against wind or air movement
- Rain: Limits how wet you can get in rain
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5zN7dZdO:MjMJbyhI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5zN7dZdO:MjMJbyhI"
}



