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1.3.2
Compatibility
Required content
Changes
Create: TFMG Community Edition 1.3.2
Rant:
Wow, much changes! A few bug fixes but mostly changes to how things work.
Contributors:
@pouffy @wolfieboy09 @ShallowAssumption
Please note that not all bugs are fixed and some new additions are subject to change and should be considered experimental.
Changelog:
Bug Fixes:
- Fix rare
ConcurrentModificationExceptionbeing thrown withElectricalNetwork#checkForLoops - TFMGTiers now uses proper mineable tags.
- Rebar recipe now produces 2 per ingot instead of 4 to prevent duping.
- Cooling Fluid Bottles and Oil Cans no-longer void their contents instantly.
- Blast Furnace top hatches no-longer void items.
- Copycat Cable Blocks now function as actual copy cats.
- Fixed recipe duration on Blast Stoves being unreliable and improved recipe checking.
- Fixed tick duration formatting in Industrial Blasting & Coking categories.
- Fixed a bug where Bits n Bobs dyed pipes wouldn't render properly.
Changes:
- Liquid Concrete now has it's dedicated colours for each dye type.
- TFMG now uses the standard
90mB ⇒ 1 ingotfluid units in recipes. - Small Engines now have goggle info on applied upgrades for all connected engines
- Blast Stove
- Capacity now scales with volume.
- Maximum height changed to 5.
- A modified Blast Stove will no-longer stop allowing pipe flow in some contexts.
- Surface Scanner
- Scans 7x7 area rather than 5x5
- Now can be picked up with shift and right-click of the wrench
- Better visuals for rotating on sub-levels.
- Scanners now give off a redstone signal like navigation tables from Aeronautics.
- Flamethrower
- Fuel type now pulls fluid lang key instead of relying on a new key
RutileIntegration- Added chemical composition files for relevant items/fluids.
Create: Big CannonsIntegration:- Removed mixer alloying recipes.
- Removed compacting-casting recipes.
- Added Melting recipes for TFMG metals.
- Added Casting Basin recipes for CBC metals.
- Added Vat recipe for Nethersteel.
- Chemical Vat
- Vat recipes in JEI now cycle all valid vat types.
- Distillation Tower
- Distillation Controller uses recipe-specific durations.
- Timer progression is based on the heat level of the tower.
- Progress percentage now displays in the goggle tooltip.
- Tweaked durations for all distillation recipes (200 ticks per output).
- Capacity:
- Exhaust: 1000mB -> 4000mB
- Smokestack: 8000mB -> 16000mB
- Exhaust Drain Rate:
- Exhaust: 100mB/t -> 500mB/t
- Flarestack: 25mB/t -> 100mB/t
- Smokestack: 150mB/t -> 1000mB/t
- Smoke Timer:
- Smokestack: 40t -> 500t
- The Engine Piping upgrade can now pull from any adjacent fluid handler instead of just Create's fluid tanks.
- Oil Deposits:
- Fossilstone is now only placed where a stone-type block would be.
- Oil Branches no-longer replace air.
- Oil Deposits now properly generate at the very bottom of the world.
- Oil Deposits will not place if the origin point isn't bedrock.
- Blast Furnace:
- In cases where the fuel time for Coal Coke is lower than the recipe duration, the JEI category will now show an amount of dusts needed instead of 1.
steel_from_dustrecipe now only loads if Iron Dust exists.
- Recipes
- All recipes now use the
tfmgnamespace instead of some usingcreate. - Added proper crushing recipes for Lead & Nickel ores.
- Removed Create's crushing recipes for Lead & Nickel ores.
- Added ore smelting recipes for Lead, Lithium & Nickel ores.
- All recipes now use the
API Changes:
- Removed
ILockablePipe - Removed
PipeAttachmentModelMixin - Pipe Locking now uses the
tfmg:locked_pipedata attachment. - Removed
ItemFluidTank FluidContainingItem's constructor now takes in aPredicate<FluidStack>as a validator instead of a strictFluidEntry<?>.- Added
tfmg:tag_filledcondition. - Added DyedItemList for dye-based registry.
- Added DyedFluidList for dye-based registry.
- Added DyedMaterialSetList for dye-based registry.
New Translations:
block.tfmg.engine.tooltip.upgrades->Upgrades
Optional dependencies
Known incompatibilities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hC1xYvnS:Kw93Pv7B"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hC1xYvnS:Kw93Pv7B"
}

