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3.5.0
Compatibility
Required content
Changes
ICE FOP IS DONE :33333
General Change
- Fixed using
/origin guidoesn't change your origin - Added advancements for unlocking all 5 evolutions, with ways to unlock included in the advancement description.
Ice Fox
Added way to unlock Ice Fox: Visit all 18 Vanilla biomes where snowfall can happen under building limit
New Active Skill [Ice Shield]
New Passive Skill [Revontulet]
Active Skill [Ice Shard]
- Ice Shard is made to be invulnerable to avoid accidentally dropping the ice shard item
- Ice Shard explosion now no longer damages non-living entities
Passive Skill [Cold Body]
- You will gain weakness and slowness in High Temperature Biomes and the Nether
- Made the Frost Walker effect more usable
- Fixed a mechanics that cause you to experience lag spike every 20 ticks
Passive Skill [Fluffy*]
- The freezing nearby mobs effect can now be muted by sneaking
- The foxes you carry on your head now no longer receive FREEZE from you
Fire Fox
- Fixed a bug that causes you to lose temperature quickly forever if you have a tiny bit of snow on you
- Temperature gained from consuming blaze rod halved: 1000 -> 500
- Fixed a bug that transforming to other foxes while fall flying causing the [Mute Fall Sound] to not work completely
Ninetails
- Soul cost of crafting an experience bottle doubled; 50 -> 100
- Greatly buffed ways of obtaining soul
- Mob kill: 50 -> 500
- Soul Deprivation Skill: 100 -> 300
- Hitting Cursed mob: 25 -> 100
I don't think anyone has cracked the encryption I put in the description earlier -w- I also forgot how, but
the Ice Fox COULD be unlocked by
Clicking my name in the [Fox Setting Book] after unlocking either karmic foxes :3Optional dependencies
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CbsRGXBx:12jOOfmO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CbsRGXBx:12jOOfmO"
}

