Tags
Creators
Details
4.3.0.1
Compatibility
Required content
Changes
Emergency Patch
Fixed the game crashing the second you start sprinting, in Fabric 1.20.2 (Found by JT_Boiiis)
Technical Details:
Under the Passive Power [Weak], the "heavy_armor" subpower is checking for your armor points, and apply negative effects when you reach >15 armor points.
However, in the latest version of Origins Fabric (1.20.2: Origins 1.12.10), this attribute entity condition seems to be running abnormally.
Instead of every in game tick (1/20 second), I'm guessing it was ran per frame instead, causing a ticking entity error and a hard crash.
Solution:
Forcefully put the attribute entity condition after a set interval, forcefully after an if_else meta action to force it only execute on that game tick, instead of per frame.
Optional dependencies
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9qGn08Dr:EanCF2uP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9qGn08Dr:EanCF2uP"
}

