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Details
3.8.4
Compatibility
Required content
Changes
Another Bug Fix Version, but with some addons
Active Skill [Foxify]
Fixed Bugs:
- Fox origin players will now be able to be rode by other entities.
- The summoned [Sleepin Mode] fox will no longer be able to pick up nearby items.
Changed Content:
After the re-entering of [Sleepin Mode], the Hide Fox function will be turned off. So that the new players will not panic if they hide the [Sleepin Mode] fox accidentally and cannot see it subsequently.
Passive Skill [Unique Taste]
Changed Contents:
New Mechanics: If your food level <= 5 (2.5 bar of hunger), you will enter a state of "staving"
In this state, the nerfed foods will have different effects:
- Provide 50% of Original Food Points -> Provide 75% of Original Food Points
- Provide 50% of Original Saturation -> Provide NO Saturation
- Give you extra Hunger 1 for 5 seconds
- Will not trigger the fox.aggro sound
This state will end after 30 seconds if you have more than 5 food level
Passive Skill [Smol]
Fixed Bug:
You will not reset to human size after transform into an evolutions (From the Expanded fox mod)
Hidden Skill [Fox Sound Pack]
Fixed Bugs:
Reworked the interactions, hopefully the message sent to both parties will be correct
Changed Content:
New Interaction: Feeding
Any player can hold sweet_berries or glow_berries in mainhand, sneak and right click a sneaking fox origin player to feed the player.
Will have a 20% chance to cause a 30s positive effect on the fox instead of 5% and 10% if the fox player eat the berries themselves.
Note: This function is not implemented in 1.18.2 Version. (modify_inventory is not a thing back then)
Hidden Skill [ThTrackers]
Changed Content:
You will reset your size if you change to other origins, that are not this fox origin or the fox evolutions
tmr final exam, me zero revisions and fixing bugs in the late night
so proud of myself rn
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9qGn08Dr:pLdK2H3P"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9qGn08Dr:pLdK2H3P"
}

