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1.9.0
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Required content
Changes
New power: Brawler
Brawler. Everything this power does, it does with bare fists. You knock a foe into the air, flat on the floor or up against a wall, and everything you throw at them next hits harder for it, hardest of all when the blow before left a different shape. Every hit builds a combo counter that makes you hit harder the longer you keep it going.
- Rising Hook. A fist up into whatever is in front of you. They go into the air and hang there for you to keep hitting. Press it mid-jump or looking up and you go with them, and a low ceiling turns the launch into a slam instead.
- Sledge Drop. Both fists down at once. Everything in front is smashed flat and everything close is pinned where it lands, so it doubles as your way out of a crowd. In mid-air you ride the blow down, and a foe hanging above you gets met on the way up. An airborne foe is spiked into the ground and stays down.
- Shoulder Barge. A brace, then you shoulder forward, steering the whole way. Tap for a dash or hold to keep going while it drains. Nothing can hit you as you set off. Everything you pass is left pinned, and the first foe you reach is carried along with you: into a wall if one is near, or scraped along the ground if not.
- Reel In. Your arm shoots out, hooks the foe under your crosshair through gaps and cover, and yanks it to your feet pinned. It snaps a foe out of whatever it was winding up. Grab at nothing and it costs nothing.
- Full Counter. Guard for a moment, and anything hostile that would hit you is turned back: a swing pins the attacker and returns twice as hard, an arrow flies back at the archer, and a blast, beam or explosion sends half of itself home while the fire, effects and shove are taken off you.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xcHINtEG:9Ii3uRcu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xcHINtEG:9Ii3uRcu"
}



