Tags
Creators
Details
Licensed ARR
Published 5 months ago
Updated 2 days ago
All versions
1.21.10
Release
The Awakening 1.21.103 days ago 542
Compatibility
Minecraft: Java Edition
1.21.11
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Server settings
- New
/awakened configcommand reads and changes every server setting in game. - Block breaking is now one setting,
gameplay.blockBreaking, with RESTORE, PERMANENT and OFF. Your old setting carries over. /awakened blockbreakingchanges it, and/awakened terraindamagestill works.- Low-health awakening can be turned off or given a chance to fail, with a set wait after a miss.
- New players can be given a grace period before they can awaken.
- Hits from other players can be set to never awaken anyone.
- Players without a power can be given one when they join or respawn.
- Single powers can be disabled, or every power in a dimension. A player who has a disabled power cannot use it.
- Players can lose their power on death, or part of their mastery.
- Mastery gain can be scaled and capped at a level.
- Ability damage against players can be scaled.
- Powers can be stopped from holding or slowing other players and giving them harmful effects.
- The Catalyst and the Focused Catalysts can be turned off, and the number that drop can be scaled.
- Realistic movement, unique powers and trading are now normal config settings. Your worlds keep what they had.
- In singleplayer, a setting changed with a command can apply to only the world you change it in. The command says when a change reaches every world.
- Unique power limits now live in
awakened-rules-server.toml, and/awakened uniquepowerswrites them there. Your old limits carry over. - Stamina and ability balance settings moved to
awakened-balance-server.toml. Your old values carry over. - The ability tray and wheel now show the stamina cost the server charges, including its stamina settings.
/awakened uniquepowers limit <power> resetnow removes that power's own limit, so it uses the default limit.- With
death.losePoweron, only a player's first awakening gives character XP. - With
death.masteryLossPercenton, earning back mastery levels lost on death gives no character XP.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xcHINtEG:YwOVU2fi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xcHINtEG:YwOVU2fi"
}

