Tags
Creators
Details
1.21.10-1.0.3
Compatibility
Required content
Changes
Added Black Noir's ability and suit, featuring unique mechanics.
Added Parkour System (Test - possibly a million bugs.) for Black Noir: wall running, sliding, ledge climbing, and evasive rolls
Realism: Added fluid animations and camera sway during stunts.
Mute characters can no longer type in chat, but they can now nod their heads. (Configurable via the chatForMuted setting).
Complete Laser Control: New parameters for Homelander's Heat Vision have been added to the server configuration file (theboys-common.toml):
heatVisionDamage — Allows you to configure the damage dealt by the lasers (they can now be balanced against Diamond or Netherite armor).
heatVisionRange — Adjusts the maximum effective range of the laser beam.
X-Ray Vision: Fixed a severe drop in FPS that occurred when enabling X-Ray vision. The game no longer attempts to redraw the entire world every tick; instead, it updates smoothly and only when the player's gaze shifts.
Syringe Animation: Fixed a rare bug that could cause the syringe usage animation to freeze completely.
Superhearing: Fixed the propagation of explosion sounds. Now, only players who actually have Superhearing enabled will hear them, thereby eliminating unnecessary network overhead.
Network Code: Fixed an error regarding the registration of network channels (the ServerSetEyeOptions packet now uses the correct mod ID instead of minecraft), which will improve connection stability.
Smoothness: Improved movement synchronization both in and out of water—no more visual stuttering.
Visuals: Updated interface textures.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Tss9oXsz:Wx5bmCoa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Tss9oXsz:Wx5bmCoa"
}


