Links
Tags
Creators
Details
0.9
Compatibility
Required content
Changes
UPDATE 0.9
ENTITIES:
Spoiler
Entity spawning mechanic completely reworked
WISP SPAWN RATES ARE FIXED FOR REAL NOW
Some entities are now immortal
Some entities may cause chat errors
Some entities may stop you from opening any GUI
Subjugate breaks blocks now
Subjugate Stalk slowly moves towards you
The Eternal Purgatory spawn mechanic rewrite: Added Purgatory Score: It increases if you interact with elements of the mod, such as structures, or some entities. It also increases if you're inactive. Once it reaches 8, stuff will begin to happen in the world. If it reaches 25+, then The Eternal Purgatory will spawn at night. Purgatory Score is rolled randomly when you create a world and when TEP spawns.
Retextures for every Void Entity added by the mod
Rewrote behaviors for Observe, Report and Analyze: They can now communicate information with eachother Report will give the player's location to the other entities Observe will Observe you, and if you don't move it'll spawn Report Analyze will follow you. If it cannot find you, it will move to the location given by Report. Alert can now spawn Execute only once
New sounds for Execute and The Eternal Purgatory
Removed Entity Spawner
EVENTS:
Spoiler
If it's the 24th day of the month, instead of instantly happening on day 1, Bad Sun will only trigger on day 2+.
Here I am enchant can now disappear.
When Null becomes active in TBSA, he now spawns and makes you look at him.
One new GUI (it may look like an old GUI but there's some extra stuff :3)
Purgatory Trauma after TEP spawnd at least once
Purgatory Score can now cause 3 random events
Null responses for: Blackout Screw Sub Anomaly 1 Purgatory
DIMENSIONS:
Spoiler
Accessing ERRACCESSSECONDWORLD now sends Invalid Location errors in chat
Changed ambient sounds in ERRACCESSSECONDWORLD
WORLD:
Spoiler
Added Game Version (must be toggled on in config)
Added Memory
Added something in the void
Deepslate Ores now turn into their regular varient
CONFIG:
Spoiler
Added toggle for Game Version
Added toggle for deepslate ores fix
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f5eiQWvj:UeCGW5ml"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f5eiQWvj:UeCGW5ml"
}

