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1.19.2-0.6.1_1
Compatibility
Changes
This is the final major content update for Ceilands on 1.19.2, backporting the improvements done and adding Fabric support.
There might be a possibility of bug fixes and language translations but no more content will be provided for 1.19.2.
Caution: The portal is rather wonky. Please step off the portal as soon as you can. The code works much better in 1.20.1.
- 0.4 backports:
- Added Inverted Peaks biome.
- Updated Luzawood door item texture.
- 0.5 backports:
- Added the improved terrain generation.
- Removed water from floating rocks.
- Tweaked some biomes.
- Updated Hanging Castles.
- Added Ocean Cubes and the corresponding advancement.
- Strays can now spawn in Snow Roof.
- Phantoms can now spawn in Inverted Peaks.
- Tweaked Luzawood door block texture.
- Tweaked grass colour for Ocean Orbs to no longer be so blue.
- Fixed the Ceilands Portal Activator recipe incorrectly grouped with wooden boat recipes.
- 0.6 backports:
- Added Ceilands Pillager Outposts.
- Piglins may rarely spawn in certain biomes in the Ceilands. They don't zombify.
- Backported texture and graphical tweaks.
- Tweaked generation of Luzawood trees.
- Updated the categories for wood-based recipes so they're properly grouped together.
- Added support for Farmer's Delight, Twilight Forest, Boatload, and Woodworks.
- Ceiltrunk trees will no longer convert grass blocks to dirt due to growing from the underside.
- Updated the mod logo.
- Updated language support.
- New in 0.6.1:
- Added game rule: ceilandsVoidTeleport. True by default. When false, the void will damage the entity instead of taking them back to Overworld.
- Tweaked Colossal Ceiltrunk trees to be a bit more cylindrical.
- Removed Polished Deepslate and Chiselled Deepslate from Ceilands portal frame block tags. Now only two blocks are used: Reinforced Deepslate and Polished Ceilingneous.
- Fixed colour tinting for TF hollow logs with ladders.
- Other changes:
- (Dev environment) Switched over to use Gradle.properties.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:E5mp2BeP:A38MD4LW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:E5mp2BeP:A38MD4LW"
}

